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#123608 Presidential Address and Site News Update - 21712

Posted by Joshua Barnett on Star Date 21712.06 @ 21:54 (09:54 PM)

Hello Fed-Space Membership.


I’d like to take a few minutes of time to address some points that have been coming up in discussion between some members of the leadership team, as well as make some announcements about upcoming events and news about the site.


The site membership hovers at around 75-80 players as I write this.  Our recruitment and attrition roughly equal, so we have stayed at around 80 members for the past 2-3 years.  This is a sustainable level, and while I’d be very happy to see our membership grow, I’ve always said I’d prefer a core of strong, committed players vs a large mass of players who don’t believe in the core values of our game.


Sadly, that is partly what has inspired this message.


Federation Space is a place for writers and roleplayers to come together to collaboratively tell stories set in the Star Trek universe. But over the past few years we have noticed a trend in both new and veteran players who don’t put in the effort to write good stories, who don’t interact with their peers, and who can’t be bothered to maintain and promote the spirit of Federation Space.   This is obvious in a number of ways:


●     Slow Posting Rates/Whining about having to post:  Federation Space is a hobby.  It should not be viewed as a ‘chore’ where you ‘have to post’.  It should be something you look forward to participating in.  I get very tired of hearing (and I will admit I am a victim of saying it sometimes), “I guess I need to post” or “I really need to post, but…”.  What we should be saying is, “I really want to post today.” 

○     We make time for the things we want to do. If you are coming up with excuses why you aren’t posting, or whining about posting, then maybe you should be asking… do I really want to be here? If the answer is yes, then you need to look at adjusting your attitude a little.

○     “Yes, but I also have 8 NPCs, GM, and AI roles.” If you can’t keep up with all your roles, then maybe you need to have an honest look at your capacity. Some people can post for a Main PC, an alt-PC, a GM, AI, and multiple NPCs. Some people can only manage one PC. And both are just fine. There isn't one "right way" to play FedSpace. But just be honest with yourself with what you can and can't do.

○     “I’m too stressed because fill in reason” to post. “I’m too busy to post”. We’re all busy, we’re all stressed. As a hobby, Fed-Space should relieve that stress.  This is not to say I don’t understand the need to slow your posting rate, take an LOA, step back from NPCs, etc. if you have a life event that interferes.  But that should be the exception, not the norm.

●     Lazy posting: It’s blindingly obvious when you don’t use spell check. It’s obvious when you haven’t read other players’ or the GM’s posts. We all miss cues now and again but it shouldn’t be more than 10-15% of the time at most, and ideally much less.  You should always read all posts in the thread you are in and any threads affiliated with your plot--I always re-read everything since I last posted in a thread when I am about to post a reply. This is a collaborative game; you’re missing the point if you ignore other players’ posts. Not only that, but it’s disrespectful. How would you feel if other players ignored your posts? And you should always, when in-mission, read the Bridge.  If you really want to get the most out of the site, go outside your comfort zone and read posts on other ships/bases/etc.  You are missing out if you only read one or two places. 

●     The tagalongs. All members of Fedspace are here to collaboratively tell a story. This involves 1- writing your character’s reactions and interpretation of what other character’s have said/done and what the GM has given, and 2- moving the story along. But we’ve seen a rise in players who don’t do step 2. They’ll post their character’s reaction, and then do nothing that makes the story move forward. Sometimes your character might not know what to do, or might not have the skill; but that doesn’t mean they can’t move the story forward. Sometimes their inactivity is what moves the story forward (maybe they don’t notice a warning light, or their hesitation gets them shot). But you need to do something that makes the story move forward. Otherwise the GM could just tell the story themselves.

●     Out of Game Problem Solving: I’ve noticed an increase in players using OOC to problem solve, instead of having their character doing it. This is a roleplaying game; your character should be the one taking steps to solve a puzzle. OOC should only be used to clarify a point, if you have a concern, etc. There’s no reason for a player to be contacting a GM directly. Nor should you be asking a GM questions in Crew Announcements/Discussion. If you have a mission-related question, go up the chain of command. Some players seem to be doing this so that their character won’t make mistakes. This takes away from the storytelling aspect of our game. Even if we are the ‘heroes’ of Star Fleet, we should be making mistakes, and our characters should have to go through the motions of figuring things out.  It’s called story and character development.

●     Metagaming/supersimming: Characters who magically know the answer. Characters that are perfect at everything they do. Characters that suddenly have skills and abilities not listed in their bio. Characters who have an ability/device/idea that so overshadows everything else that they can’t possibly have made a mistake or been wrong. Characters who solve an entire plot in one post without anyone else participating.  If this is how you want to play, then why are you even here?  Go write your own private stories on your own blog or something.  This is a site for people to interact, to write  together, to collaboratively solve the fictional problems that a GM presents. Even Captain Picard relied on his senior staff to solve problems, he did not do it all himself. We have very carefully tailored the technologies and abilities on this site to ensure balance so that players/characters can be challenged, but also have a reasonable chance of success if they work together and do things as a team.  If you want to metagame/supersim, then I’m going to be very direct here:  Leave and go find another site to write on.  Fed-Space is not the place for you.

●     Entitlement:  The admins often hear “Why am I not a CO? I was next in line?!” or “Why can’t I be promoted to that rank?” Often these are the same players who are lazy with their posts, who metagame, who don’t do anything to contribute extra to the site, who don’t participate in the community outside their own ship. These people often feel entitled to be a CO or have a more senior rank.

○     Here is what every player and character is entitled to on Fed-Space: They are entitled to a friendly community where they can explore the lives of fictional Star Fleet characters in a future version of the STAR TREK universe. 

○     Nobody is entitled to anything more, or less, than that. 

○     When you try to take more, you take it away from others. 

○     When you fail to be a community-minded member who provides good, regular posts, you take the fun out of the game for others. 

○     Your character it not entitled a certain rank or position, they aren’t entitled to have certain abilities or to have certain tactics that automatically work. 

○     They earn rank and position through:

■     your time on the site

■     your active, productive participation through posting

■     3- your demonstrated contributions to the site.

○     If you think you deserve more, then demonstrate it.  Show us that you do and it will be recognized. 

■     If you feel like the opportunity to contribute more isn't available to you, then you should bring this up with your Primary PC’s DH, FO, CO, FC, or the CinC or another site admin.

■     Remember, you have to show that you have the skill, dedication, and commitment to the site to be considered for these positions.


I think we can all work together to do better ourselves and to mentor those around us who might need some extra support.  At the end of the day, this community is what keeps us going, and we have a strong community of fun and caring people.  We all just have to want to be here.


That’s the end of my ranting in this post… now on to some site news:

●     We are also working on switching the main message board software to the latest version, and also making updates to the WordPress front-end sometime in the coming year, hopefully early in the year.

●     We are still working on the new Constitution.  As we delved into the rewrite/reorg of the document, we realized that it was a good opportunity to revise a document which no longer reflected the way Federation Space operates.

●     We have a new Fleet Personnel Officer (FPO).  Commodore Wendy Rickenbacker will now be handling all non-cadet account creations, and will be checking rosters to ensure COs and FCs are doing their jobs by ensuring these documents are updated in a timely manner.  She answers to the CinC, and will report to her any discrepancies.

●     The site is stable financially for now.  We have about 3-½ months of funds in the bank to keep us afloat.  There are still over 30 pins available for those who donate $5+.  See the site financial reports thread in Red Alert for more info.

●     The site’s telepathic guidelines were recently updated to address some concerns.  Anyone playing a telepath should read them.

●     ALL equipment or ship specs changes need to be reviewed by the site’s ENGCOM, Commodore Julia Nielson.  You should email her if you have a request.  She will discuss with the site creative staff and then get back to you.  If a change is found that was not authorized by her, then appropriate disciplinary action may be taken at the discretion of the site leadership.

●     ALL new BIOs (character changes, NPCs etc) must be reviewed and approved by the academy.  Send them to Commodore Taylor and she will send to a BIO evaluator to review and approve.

●     We will also be reviewing the guidelines on multi-species (hybrid) characters.  It feels like there is a very high amount of them, and some which it would be impossible for any genetic compatibility, even with DNA manipulation.  Nearly ANY pairing of different species would require SOME manipulation, and it seems like we’ve gotten out of control with this on the site.

●     Character Death and Character Consequences are being reviewed.  Apparently people think that their characters “cannot die” without their permission ever, under any circumstances.  This is not true.  In fact, the GMs have a mechanism, when a character does something that is so implausible it must result in permanent damage, death, or career-ending results, it can in fact happen.  In those cases, the GM discusses the matter with the Creative Director and the site admins, and we make a decision.  So don’t go shooting an ambassador, or jumping into an exploding warp core unless you are willing to accept the consequences.

●     Some site terminology tweaks are occurring. Following is a lexicon of some changes and standards we use on Fed-Space

○     Fed-Space/FedSpace/Fed Space/Federation Space are all acceptable terms for the site.  The legal entity that owns the site is “Fed-Space Association LLC”.

○     Star Fleet is the site’s official term for what Trek canon calls Starfleet.  This was done for multiple reasons, but mostly to help mitigate any ‘copyright’ concerns that may arise.

○     Star Date is what we officially use for stardate.  Again, for the same reasons as we use Star Fleet.

○     We don’t use NCC- for the same reasons, and also because our site founder wanted our ship designations to reflect the ship class.

○     First Officer vs Executive Officer:  Which is right?  The answer, is BOTH.  On Fed-Space we accept either as valid.  For all official documents we use First Officer, or (FO), but in-game Executive Officer or XO is acceptable as well.


Character type designations are also changing effective Star Date 21801.01 to better reflect how we use them on the site:


●     Primary Rated Character (PRC) is replacing “PC” or “Player Character” as the site’s designation for your primary character.  The CO of your PRC is the one who must approve you having an SRC, NRC (see below), GM, or AI, or any other site role.  They have the authority to revoke those roles after granting them if you are not performing as your PRC.

●     Secondary Rated Character (SRC) is replacing “ALT” or “Alternate Character” as the site’s designation for your second rated character.

●     Non-Rated Character (NRC) is replacing “NPC” or “Non-Player Character” as the site’s designation for any character you have which you do not earn points for.  This was done because in virtually every other role playing system an NPC can only be played by the GM or moderator.  Because NRCs are played by PLAYERS, we wanted to switch to the rated/non-rated to make things clearer, especially for newer players.

●     “Rated” characters are characters that earn points.  All of your additional points (other than positional or medals awarded to your SRC directly) including AI/GM/Division Head, etc. points are always awarded to your PRC.   Your PRC is the only one that can be in a command (FO/CO) position.  Your PRC is usually of higher rank/position.


This will all be spelled out in the new Constitution in more detail, but I wanted you all to be aware as the designations begin to change across the site (you’ll notice the Academy has slowly started switching to the new terminology).


And don’t forget, new BIOs for all PRC/NRC/SRC characters must be approved by the Academy, and all new accounts other than Cadet accounts are approved by the FPO following submission of the new character form as found in Red Alert.  This process may take several days as the Commodore will verify the information with your CO(s) as appropriate.


As always, if anyone has any questions, concerns, etc. you can email me at President@Fed-Space.com.


Thank you, and ahead Warp 9.

-Perry Brulotte, President, Fed-Space Association, LLC

-Joshua Barnett, President, United Federation of Planets

#159030 Earth - Specify location in post

Posted by Adm Daniel Wueste on Star Date 22005.19 @ 18:47 (06:47 PM)

==Personal Residence, Gettysburg, Pennsylvania==


The corridor felt endless and familiar.  The lights pulsed red.  He was running, but he was not sure from what.


He heard a voice call to him.  He ran faster.


A door ahead in the darkness.


He read its signage.  




The voice called out again.  No, it was a whisper, the voice whispered his name.  Why?


He reached the door.  It did not open.


Instinctively he reached for the wall control.


​His arm was covered in some sort of metal.  A tube ran from near his wrist to by his shoulder.


The door opened.  She was there.  His wife.  The borg queen who had been his wife.




The Admiral's eyes opened, the room was dark, his heart raced.


"Bridge, this is..." 


He stopped, his eyes focused, he remembered where he was.


Home.  Earth.


"Computer, lights."


Dan's master bedroom illuminated.


He checked the time.


[0430 EDT]


Just a dream, only a dream.


It had, after all, only been a dream.  An old dream, a nightmare from long ago.  He'd had it most nights now since the recent Borg attack.  Since he'd read the after action report.


The Admiral had asked Star Fleet to let him lead the 1st Fleet's response.  He would have planted the flag on Pulsar.  He had been ready to lead his old ship and fleet into battle.  Against the Borg he would have done whatever was necessary, if it had meant helping to assure victory.


Command had declined his offer.  They had been kind about the rejection.  They had not questioned his ability or his desire to see the job done.  No, they had been all too understanding.  Command had instead sent Thrawn.  Now Matt was in a hospital, too many others were dead, and here Dan sat, safely home.


Matt Thrawn was the best of Star Fleet.  Dan was under no illusion that he could have done any better.  Still, he wished it had been him.  


I'd gladly have Matt safe and sound and me be the one recovering in a hospital bed.


It was vanity, ego that drove those thoughts.  Dan knew it.  He wanted so badly to do right and show the people of the Federation that they could trust him again.


The humor of the situation was that the people of the Federation, those who even remembered him, seemed to have already forgiven him.  There seemed to be no wide-spread malice.  Not from the average citizen on the street, not even from his fellow Star Fleet officer.  On the whole, it seemed, people understood.  If anything, they seemed to pity him.  Most seemed to recognize that the neural parasites had been the true enemy, that those actions had not been his own, but those of the being that had taken over his body.


None of that changed how he felt.  Not even after so much time.  No amount of forgiveness could ever erase the guilt he felt, the sense of profound failure.  


He stared at the ceiling, reached over to his nightstand and grabbed the PADD he'd left there.


Then he did what he had done 2-3 times a night, every night, since he'd received the report.  He read about the battle against the Borg and, as it always did, his attention settled to the ships lost.


Enterprise, Beckett, Intrepid, Drake, Pegasus, Yeager, Cicero, T'Plana-Hath, Ian Fleming, Jacques Derrida, Surak, Ozaki, Philadelphia...


It was a blessing that somehow his former commands, Pulsar and Dauntless, had survived.  


The destruction of the Beckett had meant a tabling of the entire production line.  He remembered her launch day.  It had been a day of great hope for the future.  Still, Jon Beckett having a ship named in his honor had made sense.  The end of the Beckett-class, sad as it might be, did have the fringe benefit of preventing the launch of the next in line USS Wueste.  It was the closest to a silver lining he could find.  Having a ship named after you was the sort of honor that should happen only to the greatest of leaders and even then only after they had retired, or maybe even a century after their death.  It was a lifetime achievement award or perhaps best meant as a way to memorialize those long gone.  


​I warranted none of that.


Placing the PADD back on the nightstand, he rolled over, tried to get comfortable.


He needed to be up in only a few hours.  He had work to do. Reports to be filed.  Paper work was still work.  Dan's signature on official documents still carried some weight and Command still had use for the statistical analysis and data review he could provide them.  


He closed his eyes, tried to will himself back to sleep.


The early morning hours were quiet, still.  A loneliness gripped him.  

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#172795 Star Trek: Lower Decks Discussion Thread SPOILERS!!!

Posted by Cdr Alexander Talion on Star Date 22108.30 @ 03:27 (03:27 AM)

I've never really understood this. You can like or not like things as is your personal taste, but if you don't like it, then shrug and move on. There is no need to bash. If it isn't your flavor, then don't drink from that fountain again. You have a right to professionally express your differences in writing style and so on.


Personally, I like them all. Some I like better than others. Every single one of them suffers from poor writing sooner or later, but they rarely all have the same writers, no matter what series you ever encounter. I love it when they mix up writers and directors, giving you some variety in view and approach to the material. The Mandalorian gets top marks for that, but I won't digress outside of the topic here. Can you imagine what it would have been like if we never deviated from TOS?


By all means, be a respectful fan with an opinion. Please don't be a "Gatekeeper" who tries to define what should or shouldn't be considered part of the collection. There, that's MY opinion.

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#157822 Fringes of Federation Space, Alpha Quadrant

Posted by Lt Benjamin Elias on Star Date 22004.22 @ 20:52 (08:52 PM)

==Timsford, Allanis - Colony world near Ferengi Space==


Benjamin stood outside the gate, staring at the clean, well manicured house and lawn, and for the umpteenth time wondered what the hell he was doing here. Just leave, get out of here, he heard himself think, she’ll never know you were here, she’ll never care. She didn’t want you here in the first place.


Shut up, he fired back, and went through the gate and up the stone path to the front door, and before he could start the debate again he knocked on Iris’ door.


The house is beautiful, he thought to distract himself. The kind of face he never could have justified while they had been married, simply because he couldn’t leave the maintenance of it all to her, combined with her running the store in town. He hadn’t been home enough to be able to really help. Especially in the last few years, she had taken him touring homes like this when he was home on leave, and she’d always been so disappointed when he’d said they couldn’t.


It had broken his heart, or so he’d thought at the time. The actual heart-breaking had come later.


He snapped out of his reverie when he heard the door opening behind him. He turned and tried to plaster a smile on his face, though he knew his eye was trying to twitch. His mouth opened, but his voice died in his throat as he saw not Iris, but a man holding a boy on his hip. The man looked him up and down - though he never had to bring his chin that far up, being at least a head taller than Benjamin - before opening his mouth. “I thought we were done with you guys,” he said. “We’ve been over everything at least a dozen times, with a dozen different…”


He trailed off as Benjamin just kind of stood there, staring at the kid. He couldn’t have been more than two, and he had Iris’ hazel eyes as he hugged close to what had to be his father. “You’re not with security, are you?” the man said, noticing finally that his uniform was the deeper mustard rather than security yellow. Benjamin was scanned again, and something must have clicked into place. “You must be Benjamin, aren’t you?”  All he could do was nod, wondering what would happen next.


He wasn’t prepared for the wide smile and the hand clapping his shoulder. “Thank you,” he said. “From what we were told, if it weren’t for you they may never have found my wife.” A tear formed on the man’s cheek, and the boy tried to get even deeper into the man’s shoulder. “The local police weren’t having any luck, and Federation security was similarly having problems, when they got the call from Star Fleet, with the only lead.” He shook his head and stepped back inside. “Come on in.”


“Uhh…” was his only reply for a moment. “I mean, are you sure?” he finally asked, feet firmly rooted to the doorstep. “I mean, you know--”


“Yes,” he said. “I know your history,” he said. “I know what’s happened. But we still owe you a debt. Come in, please.” He put a hand to his chest, and then on the kid’s head. “I’m Jacob, and this little guy is Harry.” Harry tried to get his dad’s hand off his head, failing miserably. “I was just about to put him down for a nap, and I don’t think that’s changed.” As Benjamin followed them inside, he pointed him towards a living room, with a pair of couches and a viewscreen, defended by a minefield of toys and blocks. “I’m sorry for the mess, but if you don’t mind waiting in there for a few minutes, I’ll be right back.” Benjamin just nodded, and the two men went deeper into the house.


Benjamin, for his part, planted himself on the edge of a couch and tried not to disturb anything. He was just trying to control his breathing for a moment, intensely uncomfortable and trying to fight off his instinct to just run out of there. How could he want me here, he thought. He didn’t understand it, and wondered if maybe they hadn’t been told that it was all his fault that she was kidnapped in the first place. That was the only explanation that made sense.


He had about decided to say so when he heard footsteps coming back into the room. He stood and turned, and was surprised again when not only did Jacob walk in, but so did Iris. All thought and word left him, and Benjamin felt his face go slack. He had come here to talk to her, and yet, now that the time had come and she was here… he had no idea what to say. What could he say?


It was obvious that the couple had noticed - he hadn’t exactly been able to hide anything - and Iris looked at Jacob, waving him back down the hallway again. He smiled politely and left the room, heading back the way he’d come without a word. Iris smiled at him, and Benjamin sank back to the couch, memories playing back in his head as she picked her way over to the couch.


For a minute, he could see her there in the shop window, when he’d first met her. He could see her on their wedding day, a vision in white as she walked down the flower-lined aisle. She was-


He snapped back to the present, as he noticed her limping, a cane in one hand helping to take her weight as she picked her way across the room. Her leg was in a brace, as was her arm, and while the bruises had faded he could still see where her cheekbones had been shattered, and it was too much. His head fell, and the tears did likewise. He barely noticed her sitting beside him, only jumping when he felt her hand on his knee.


“It’s okay,” she said, and he realized she’d been saying it multiple times as he finally recovered. He finally realized he’d been just saying he was sorry over and over again, and his mouth was dry as a result.


“No,” he said, “no it's not. It's all my fault. It’s all my fault…” Her hand reached out and grabbed his, squeezing it in a familiar grip, and he turned to look at her. “If it weren’t for me, you never would’ve been a target of those bastards, you wouldn’t have--”


“I know,” she cut him off. “That bastard liked to talk, and he spoke at length about what you were like… while you worked for him.” He could tell it wasn’t easy for her to talk about it, and there were tears on her cheeks, as well. He put his free hand on top of hers, squeezing it a little with the hand she was holding. “About how despondent you were, how you talked about me when… whenever you were sober. Or were approaching sober.”


Benjamin hung his head in shame. He wasn’t proud of those years, much less of the fact that it had been years of working for that man. He was glad that he was free, that he’d found a way out and had friends who cared now.


“So you see,” she said, tears flowing a little more now, “if you’re to blame, then so am I. If I hadn’t done what I did, then you never would have wound up there in the first place.” She wiped at her face with her free hand, looking out the window as they sat there. “I never apologized for that,” she said. “My… my therapist told me to for years, but it took this to get me to, isn’t that funny?” She chuckled, but that just brought more tears.


Benjamin reached up to wipe them away, but stopped before his hand got there. Instead he reached behind him and grabbed at the box of tissue there - something he should’ve done earlier, and brought it over. They each grabbed one, and she continued. “About… about six months after I…” she caught on the words for a moment before just finishing, “after. Selena, the security chief for your ship? She came to visit me. She told me that it was all her fault, that she’d been spreading rumors to try and split us up, that she’d wanted you, but knew you wouldn’t leave me.” She sighed, looking back at him. “And I bought it, hook line and sinker.”


“Why?” Benjamin asked, finally finding his voice again. “What had I done to make you think I’d cheat on you?”


She smiled at him again, sadly. “Nothing,” she said. “You hadn’t done a thing, other than have a job that took you away from me more than I wanted. I was selfish, and the lies fed into that, and before I knew it… you were gone.” She dabbed at her eye again before continuing. “And if that’s all it took… maybe we weren’t meant to be anyway.”


Benjamin felt his chin drop, eyes going down to his feet. He’d thought it before, as well, but to hear it aloud… somehow it felt more real. He took a deep breath and made himself agree. “Maybe you’re right,” he said. He took back his hand, and felt at his ring that he still wore. “I still love you, you know,” he told her, still not able to look her in the eye.


“I know,” she said, putting her hand back on his. “And I love you, but that’s a chapter that’s been over for a long time.” There was some noise from the back of the house - maybe Harry wasn’t liking his nap - and they both looked back that way for a moment before Iris kept on. “Jacob’s a great guy, works in construction here in town. He was there, and has always been there. You…” She smiled at him again, moving a hand up to his cheek, tracing the scar tissue there. “You’ve always had your head in the stars, Ben. You’re not going to settle down until you have no choice.” He laughed, setting his hand on hers against his face, as she looked down at his ring. “You mean to tell me that, all these years, there hasn’t been anyone else?”


He chuckled and shook his head. “No,” he said. “Though fate’s been trying pretty hard recently.” She laughed, and for a moment it was a decade ago again, and the first time they had talked. He remembered sitting with her, talking late into the night. Her laugh had been infectious then, and it still threatened to pull him into it, but she stopped before he could.


“Maybe you should listen, Ben.” She waved at the room, and he looked around. “Maybe you don’t want to settle down, but there are advantages. Don’t… don’t let me weigh you down. I’m sorry for what I did, but I think it’s taken me where I need to go. Maybe both of us.”


He looked around and thought about it. She was right: he would never have been able to give her any of this. A family, a home? How could he have done that when he worked on a starship? It was always going to be a problem, and though he’d thought love could conquer all… how stupid he’d been. How young.


He nodded. “I’m still sorry for everything that happened,” he said. “But maybe you’re right. I know I’m happier in the Fleet than I ever was on Aces Wild” - he pointedly left out working for Harkens - “and maybe… maybe I couldn’t have given you what you really needed. I’m glad you found it.” He smiled at her, and she squeezed his hand.


He stood up and nodded. “I… I should go,” he said, and started to pick his way across the room. Iris didn’t get up, and simply nodded. “I’m glad you’re happy,” he said as he got to the door. “And I’m glad you’re okay.”


“Thanks for checking on me,” she said back, “but Jacob and I will be okay. I just wish…” she trailed off, but shook her head. “We’ll be okay. Just do me a favor? Take care of yourself, and your family.”

He nodded, and left the happy home, down the path and out the gate. As he walked down the street, looking out over the canal across the way, he came to a decision. He quickly crossed the street and stopped, looking down at the still water.


He thought back to while he and Iris had been dating; they had gone down to the city park, walking beside this same canal - further downstream, but the same water - and talked for hours, watching as the sun set the autumn colors ablaze in the trees. He remembered coming back months later, at the start of spring, and dropping to one knee to propose to her, the joy they’d both felt when she said yes.


He looked at the ring as it sat in the palm of his hand. But that’s all in the past now, he thought. And it was time to move on.


He turned his hand, and watched the ring sink into the water before turning and heading to the transporter terminal. It was time to go home.

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#148306 Star Trek: Picard Discussion SPOILERS!!!

Posted by Captain Serran Zan on Star Date 21907.21 @ 19:34 (07:34 PM)

In case anyone on the planet hasn't seen this yet, full trailer for PICARD dropped at Comic Con! I may have cried, just a little. 





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#141542 New Ships and New Horizons

Posted by Alexis Tregelen on Star Date 21901.21 @ 00:06 (12:06 AM)

As some of you might be aware if you are keeping up with reading Pioneer or have been checking out the Facebook group or the Discord chat there are a few changes coming soon with regards to two of our ships here on Fed Space, specifically the Intrepid and Gettysburg.


After much discussion between the admins we have decided to retire the more 'warship' classes from Fed Space in favour of a more exploration orientated design. This is in part due to our new position at Pioneer station and our mission profiles leaning more towards exploration than war. Does this mean that we wont have conflict? Of course not, we are exploring the unknown and who knows what is out there. That is where the Intrepid and Gettysburg come in.




The Intrepid launched on the site 6 years ago this month under the command of Captain Gabriel Archer. The crew had transferred from Space Station Sierra-18 after its destruction at the hands of an invading, at the time unknown threat. Over those 6 years the command team of Archer and Kaiser have guided the ship through various missions with their crew but it is time for the Intrepid to retire.


The crew will be transferring to a new vessel, the USS Magellan FSC-28019 a Yeager Class Scoutvessel which will open up a much wider range of mission profiles for the crew and give them lots of exciting opportunities to post not just together but with the rest of the site while they are docked at Pioneer.


This will be the second ship to launch on Fed Space of the Yeager class, the first being the classes namesake the USS Yeager however it is the first to launch without the associated... baggage that the name came with (for those of us too young to know what im on about, the Yeager had a tendency to break every mission and on at least one occasion became a submarine).


After discussion with Captain Archer he has decided to step aside as Commanding Officer of the Magellan. Gabe has agreed to take on the role as CO of Pioneer which will give him more time to spend with his growing family while still enjoying the opportunity to post with members of the site as they pass through Pioneer.


RAdm Jal has agreed to take on the role of Commanding Officer of the Magellan while a more permanent replacement can be found so as not to delay the crew the excitement of moving out on their first mission.




The Gettysburg is the longest serving vessel on Fed Space having been launched in June 2002 and been posted on consistently since then. For those of us not great with maths that is 16 Years, 7 Months, and 20 Days or 6078 days. During that time she has gone through a lot including 9 different COs (although 3 of those were Perry so its really 7 COs), she was involved in one of the first major site wide events with the destruction of Starbase 1 by the Borg, time travelling to attempt to fix it and encountering assimilated versions of themselves and eventually destroying a Borg queen (seriously, go read the Gettysburg history.). But all good things must come to an end.


The crew of the USS Gettysburg will be transferring to the USS Artemis EX-11000, a brand new Vesta Class Explorer. The Vesta holds the latest in Federation technology (that actually works, unlike the Beckett) and will be at the spearhead of the Federations exploration into the unknown.


I'm sure that you are all excited to see what happens with these new ships as much as I am.

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#132933 New Creative Direction for Fed Space

Posted by Alexis Tregelen on Star Date 21806.21 @ 04:21 (04:21 AM)

With the departure of Perry, Andrea, and the stepping back of Dan the new admin team has been discussing the creative future of the site. Specifically we have been discussing the fleet structure, mission profiles, and ship interaction.


With that in mind we have decided to make some changes as outlined below.


USS Beckett


As you may have noticed already, due to the departure of the command team of the Beckett and the creative direction that we are intending for the site (more on that to come) it has been decided to close the Beckett and distribute her crew to the remaining ships. This is never an easy decision to make but it was felt that it was what was best for the site as a whole. We hope that you make the transferring crew feel welcome in their new homes.


Fleet Consolidation


With the Beckett closing this will reduce the number of active ships to 5 (plus the Apparition but she doesn't exist so let's not talk about her). It has been decided to merge the two fleets into a single group. This will be designated an 'Expedition Force' with an emphasis on exploring the unknown reaches of space with our missions. In game RAdm Jal will be the Expeditionary Field Commander and RAdm Ristone will be the Expeditionary Base Commander while out of game their roles remain the same with Trystan still handling things for the Intrepid and Copernicus while Nick handles things for the Gettysburg, Sheridan, and Ozaki.


By having all ships in the single group the intention is that it will give the ships more opportunity to interact with each other not just on shore leave but during missions as well.


New Station and Direction


The new Expedition Force will need a home. We are dusting off an old design, giving it a bit of a facelift and pushing her back into service. The Sierra-Classed Outpost, previous made famous as Space Station Sierra-18 will have another member to its ranks in the form of Pioneer Outpost. This outpost will be located in non-aligned space on the other side of the Breen Confederacy and Cardassian Union. The station will have a gate to join it back to Federation Space when/if required.


This will provide our ships with a new direction to explore the unknown and encounter species that we haven't traditionally dealt with here on Fed Space. Our ships will be the spearhead of the Federations exploration into the unknown much like the Enterprise was in TOS/TNG.


With a new station comes a new bar. We will be having a competition to name the new bar as well as its owner, please use the following form to submit your nominations (limit to 3 bar names and 3 owner names). You don't need to nominate both, if you only want to name the owner then that is fine.




New Content Manager


With me taking over as President I have decided to step aside as Content Manager to focus my energies on my new role. With that I have passed on my duties as Content Manager to Cdr Acenvar Crystillin, congratulations Nate I know you will do well in that role.


If anyone has any thoughts or concerns regarding any of the above, please feel free to post here or if you would prefer you can email me directly.

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#131204 IMPORTANT - Announcement regarding the future of Fed Space

Posted by Alexis Tregelen on Star Date 21805.09 @ 11:04 (11:04 AM)

By now I'm sure you have all seen the message from Perry regarding his future on Fed Space, if you haven't then I suggest you go read that before you continue reading here (https://fed-space.co...site-leadership).


While we are all saddened to see our friend leave, we wish him all the best in what his future brings. We also want him to know that he will always have a home here if he ever wishes to return in whatever capacity he chooses. With that being said we as a group also need to move forward.


I want to assure everyone on site that Fed Space isn't going anywhere, this is just a leadership change. This has happened before when President Beckett left and the site didn't fold then and its not going to fold now. The site leadership as well as the senior admins are discussing the best way to handle the transition. When we have worked out the full plan we will advise you what is happening.


Until then if you are wondering what you can do to help the site, the best thing you can do is to donate. Fed Space has never been and never will be pay to play. The site runs entirely on donations from its members.


If you have any questions or concerns please don't hesitate to email me. I will do my best to be available on Discord more than I have been in the past so if you ever see me online feel free to send me a message and I will reply as soon as I can.


Keep posting everyone and above all else, keep having fun.

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#84672 Star Trek: Picard Discussion SPOILERS!!!

Posted by Capt Jane Fields on Star Date 21511.02 @ 19:45 (07:45 PM)

It's going to be made by the reboot film people, so I'm not sure I'll be able to watch more than 5 mins of it before wanting to throw something at the tv... :unsure:

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#172815 Star Trek: Lower Decks Discussion Thread SPOILERS!!!

Posted by Capt Jennifer Braggins on Star Date 22108.31 @ 01:32 (01:32 AM)


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#164558 (Humor) From the Office of Star Fleet Regulations

Posted by Lt (JG) Robin Mayfair on Star Date 22012.15 @ 20:57 (08:57 PM)

Stardate 22012.15

Office of Star Fleet Regulations

Admiral Kenneth Masterson


After much discussion and several unfortunate... incidents, Star Fleet has decided that new regulations are needed to address certain actions taken by Star Fleet personnel. You know who you are. 


Effective immediately:

  1. Star Fleet personnel will no longer be allowed to leave their phasers on "disintegrate" just because it's cool.
  2. Klingon officers will take note that today is NOT a good day to die.
  3. Neither is tomorrow.
  4. Stop trying to get Deltans to break their oaths of celibacy. Seriously.
  5. You are not allowed to paint flame patterns on starship hulls. On a related note, bumper stickers are not allowed either. Our starships don't even have bumpers. 
  6. If you need to set the ship to auto-destruct, at least try and have a good reason for doing so.
  7. Ramming speed is an order that is only to be given as a LAST resort. Not an opening move.
  8. The playing of AC/DC on the bridge is hereby banned during Red Alert.
  9. Science and Engineering are no longer allowed to create spatial anomalies just to see what happens.  
  10. Personnel will no longer request site-to-site transport to the bathroom because they're too lazy to get up and walk.
  11. It is no longer permitted to demand every Star Fleet officer with a moustache prove that he is not from the Mirror Universe. 

More to follow. (sigh) Many more. 

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#156311 Commiseration

Posted by Capt Jennifer Braggins on Star Date 22003.18 @ 01:22 (01:22 AM)

People seemed to be leaving Jenny well enough alone, which suited her just fine; she was here because it was expected, not because she wanted to socialise with the sorry remnants of the crews whose homes had been declared total losses and who had actually contributed something useful to the battle, which was why neither the Copernicus nor the Sheridan had representation among the band of mourners. The glass in her hand was now just over a quarter full, the pint having been consumed quickly by the diminutive former pilot, and she was already eyeing up a second one to help speed up the time before it was socially acceptable for her to return to her quarters, where she would be left alone to...


To what? You've not written anything since before the Megasphere was discovered. You haven't drawn or played the guitar since then, either. You'll just sit there and feel sorry for yourself until someone from Star Fleet comes for your head. If they're going to use you as a scapegoat, better enjoy yourself...


With a deep sigh Jenny finished off the last quarter pint and tapped the empty glass on the bar, signalling for another. As it was poured and placed before her, Jenny could feel someone moving behind her, and had to fight to suppress the urge to attack the person who must be an attacker; she was in the Artemis' Crew Lounge, among people she counted as friends, anyone who tried to attack her here would be insane.


"Hello again, Commander. Good to see you again. How are you holding up after all this?"


Looking up and around, Jenny saw a tall green woman in a black business suit standing beside her. Until now Jenny had believed she knew every Orion currently serving in Star Fleet, from her surrogate 'aunt' Mirax to the auburn-haired woman standing with members of the Ozaki crew. This woman was new, and given she was not, in fact, addressing Jenny but the blonde Trill beside her - Zan, formerly of the Magellan. Then, another movement behind her and another face beside her; Artemis' resident screwup.


“Hello Commander, glad to see you. You, ah… you look good.”
Sure I do...
“Care to have a shot of something strong with me?"
Jenny snorted and shook her head, a small smile on her face; the first that had come naturally to her for days. She and Ramius had drank together, once, and she'd figured the Security Officer had learned his lesson, but apparently he was game for round two, and who was Jenny to argue? Using the bar that ran around the counter and standing up on the tips of her toes, Jenny leaned over the bar with both arms and ran her hand across the tops of the bottles; one of the downsides of being short was that this was more difficult than it needed to be, but she'd placed herself perfectly. She came back with a bottle of blue liquid and two glasses, pouring a generous measure into each, passing one across to Ramius.
"Don't ask where Orrin got it, he took the good stuff with him when he disembarked at Pioneer. And yes, drinking it is an order, illegal or not."
What's another charge added to the list?
Lifting her glass, Jenny swirled the blue liquid around gently, watching how the light shone through it.
"A toast: to screwing up, and hopefully surviving with an intact career!"

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#155342 Scheduled Site Maintenance

Posted by FAdm T'Mana on Star Date 22002.19 @ 19:31 (07:31 PM)

I will be upgrading the forum server on Friday, starting around 7pm UTC.




The forum will be locked while I'm upgrading, and the site may be intermittently unavailable. I don't expect it to take more than an hour unless I run into unexpected problems.

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#15127 SA/D17 - The Drunken Tribble - The Bar

Posted by Guest on Star Date 21303.19 @ 11:01 (11:01 AM)

Sitting on a seat as hard as it was uncomfortable, Ren shuffled anxiously and yanked at the hem of her sky blue strapless dress.

Put yourself out there they said. Push yourself into new situations the said.

As the Aenar Hybrid sipped a drink high in alcohol and even higher in sugar content she tried to observe those around her. Tried to look without staring, to be part of the atmosphere without seeming out of place.

The bar was full and load, the floor sticky with split drinks and other unthinkable substances. In fact, everything seemed to be sticky in some form or another, which forced the scientist to avoid touching surfaces. The music pounded to her over-sensitive ears and she wondered, not for the first time, why she was here.

“The lost lab-tech!” exclaimed a voice, causing Ren to sharply turn on her bar stool.

A shock of red hair and emerald green eyes allowed Ren to place the woman immediately. The Trill was beaming with a glass filled with a dark thick liquid swooshing around precariously. A group of people surrounded her but as she planted her butt on the stool next to Ren, they dispersed, like bees leaving a flower that had closed for business.

Slamming the glass down on the bar Sie exclaimed, “what are you drinking?! By the symbionts! Bar keep, take this awful thing away and two more.”

Before Ren could object her cocktail was flung away and two more goblets of thick dark liquid appeared before them. Sie gulped the remainder of her first glass – or perhaps not her first considering the way she swayed in her seat – before taking a sizable gulp from the next. Hesitantly Ren picked her own drink from the adhesive bar and sipped it. The liquid burned her throat and seemed to fume through her nasal canal.

It took everything she had not to splutter and cough. “What is this?” Ren was able to hiss.

“Mothers milk,” Sie replied with a devilish smile as she threw a wink at a man across the bar from them, “if humans know how to do anything it's how to relax and how to drink. So bottoms up kid.”

Forcing a smile Ren took another tentative sip. Once she felt capable of speaking again she quickly floundered for a topic of conversation, “I thought you were just passing through.”

Sie's gaze wondered over the inhabitants of the bar lazily. “I was, but something kept me here.”

The sentence hung and hooked Ren into asking the obvious, “what?”

A smile pulled at Sie's blood red lips, “this.” Pale fingers reached into the pocket of her white silk blouse and pulled out a slide. It sat, glistening between her fingers and a mischievous glint hit her eyes as she put it away.

Curious now Ren decided to venture down the rabbit hole, “and what was that, exactly.”

“Possibly the biggest medical discovery since the cure of the common cold...to use a human reference,” Sie replied, a knowing smirk plastered on her face as she took another gulp from her glass.

Suddenly this meeting didn't feel so spontaneous as Ren slowly replaced her glass back to the bar. Who is this woman? Certainly not the type of person who would normally seek someone like her out. Not to 'party' with or even to drink with. She wanted something. She had dangled her line, exposed the bait. Only question left was, would Ren bite?

Sie was stunning, confident but hard. It was there, not easy to see but to someone like Ren, it was there. Perhaps her hindered eyesight allowed her to notice things most wouldn't but it felt that, behind the light in Sie's eyes, they were like stones. As if her every expression was a carefully placed mask. There was the potential for love there. Potential for caring. But something was holding it back. That something was what worried Ren the most.

“Well,” the hybrid stated, wiping a snow white strand of hair from her face, “I wish you luck with that...discovery.”

Grabbing her coat, which she had placed on the hard stool to give some comfort, she dragged her arms through it as she bee lined for the exit. The doors closed behind her and fresh air hit her nostrils. Instantly she relaxed, her shoulders dropped - Ren hadn't even realized the had been hunched - and she avoided looking behind her to see if red-haired Trill had followed her. Silence greeted her abused ear drums as she turned for the lift that would take her to the turbolift and to back to her guest room. For a brief moment she wondered if perhaps she had been a little paranoid.

But what happened next seemed to come out of nowhere. A hard poke from behind and a voice as hard as steel stated calmly, “I tried to ask nicely. You forced my hand. Co-operate and we go our separate ways. Make trouble and things wont end so cleanly. Take the lift.”

The doors opened and Ren stepped through, her breath quickening, her pulse racing. As she turned in the small room, doors closing behind, she looked into the face of what now seemed to be a very sober Sie.

“We have business to conduct, you and I.”

#131983 --Federation Space Donations & Financial Reports

Posted by Alexis Tregelen on Star Date 21805.30 @ 12:16 (12:16 PM)

Please note that the donation link has changed. If you have any saved bookmarks or regular donations please remove them and use the link in the first post of this thread.

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#127076 Introducing: The Beckett-class Star Cruiser

Posted by Joshua Barnett on Star Date 21802.11 @ 14:25 (02:25 PM)



And this is the good news of the week.


We've been working hard to come up with a new class of ship that would balance exploration/diplomacy and defense.  Something that, in our minds, landed between the GSC and the BB.  Or in canon terms, between the Galaxy and Sovereign classes.


I'm pleased to present to you the new USS Beckett, CX-2000, the first Becket-class Star Cruiser.


The Beckett was named for our site founder, as was the class.  And all ships in this class will bear the names of famous Fed-Space or Star Trek "legends", hence the title "Project Legend" for it while we were developing it.  We want this class to represent the great history of Fed-Space and Star Trek leaders.


Beckett will launch with an in-game ceremony next month.


Please note:  Some of the specs and page details are still being finalized, so there may be some tweaks to the ship and class before launch.

#124677 Roleplaying tips

Posted by Adm Paul Braggins on Star Date 21712.28 @ 19:04 (07:04 PM)

A collection of tips to assist in creating a positive role-playing experience:

Be obvious. A story isn't a competition to be original, clever, or funny. Be authentic and grant yourself permission to do the obvious thing. This will make the game more fun, less stressful, and more honest. By combining what is obvious to all of us together, we will make something that is anything but.

Listen. When someone introduces an idea, encourage them and build on it. See where it goes. Embrace it when someone takes your idea in an unanticipated direction. Together you'll create something more intricate and wonderful than you ever could alone, but only if you listen to one another.

Be kind. Being creative is being vulnerable. We're here first and foremost as people and as friends. Value the people at the table more than the game. If someone seems uncomfortable, or if you sense something is amiss, think about why that might be. Try to help.

Tension: The anticipation of what will happen next in a story.
DON'T make things too easy for your hero.
DO let your hero struggle through obstacles and even lose battles.

DON'T let all of your characters get along all the time.
DO let your characters fight, dislike, and mistrust one another.

DON'T resolve all your conflicts too early.
DO introduce new conflicts as others are resolved.
Always say "yes": Doesn't matter what crazy idea someone comes up with around you - the second your character says no, the storyline shuts down and disengagement will set it. Say yes, and see what loony scenarios you can get your character into!

You are NOT always going to be likeable: characters have their own opinions. It isn't personal, and they shouldn't have to change because you want them to. Your character has to challenge their perceptions.

Do not be afraid to fail. Out of failure comes growth.

Remember to interact with other players’ characters, not just with the GM.

Notice other people’s actions and reactions and respond to them - as you would in any real life social situation.

Sensations - imagine yourself immersed in the current mission situation, what are your sensory experiences? What can you hear/see, what are you feeling? Emotions, bodily sensations? Is it hot, humid, cold, what about the effects of the planet’s gravity? If the GM hasn’t said so, you can ask for input on this.

Try to get into character when you post. Always post to show your character’s personality in both thoughts and interactions. This doesn’t mean you have to do anything dramatic necessarily, and it can be quite subtle.

Make suggestions in game to other crew and your superiors! If you don’t agree with what they are doing, raise an alternative suggestion (using appropriate deference for rank, of course). In some extreme cases make an objection noted if you think the ranking officer’s behaviour might be very reckless for example (though these are very rare occasions, not just times when you disagree). You are all participants in any situation, your characters are sent on missions because they have individual expertise and knowledge. Apply it. Similarly, if you find yourself the ranking officer, make sure you’re using that knowledge and expertise of others, asking for input, advice, solutions…

When the GM gives you information it is almost always for a reason: Explore it!

Problem solving - focus on the mission problem and getting more information. Ask yourself what kind of information is going to be important to solve this? Whipping out your tricorder is always a first for Star Fleet officers (!), but what can you observe that might help you? And try to be specific in asking for GM input “Is there anything I can see that would give me more info?” is okay, but can you be more focussed? “Are there any large power sources nearby?” or “Is there anything in the environment that I could use to lever open the door?” Ask questions of the NPCs that will give you more information. Don’t assume that the GM won’t tell you anything important via NPCs, or that they will always be avoidant or deceptive. Sometimes it might actually be as simple as asking a direct question!

Technobabble – posts can always be enlivened with a bit of this. The FedSpace wiki (e.g., [url="""]http://wiki.fed-spac...roblem_Solving),[/url]Memory Alpha (http://memory-alpha.wikia.com), and even Wikipedia are all great for getting info, the latter especially on scientific concepts and medical procedures. These add colour to your posts. You’re in the 25th century, remember that. You can be pretty creative here, as long as you’re not doing anything that conflicts with the information provided by the GM, embellish what you’re given to write more detailed and interesting posts. “Remember that you aren't just in the story moving from one plot point to the next, but you are telling the story” (to quote Roland).

Keep in mind that the Federation is always diplomacy first; belligerence comes when the former has been exhausted. Avoid initiating acts that could be interpreted as hostile and aggressive. It is usually best to try to diffuse situations when met with hostility. Other species who find you invading their territory might be naturally aggressive at first, getting aggressive back is unlikely to help convey you aren’t a threat. On the other hand, of course in the face of an attack we take actions to protect ourselves. Ask yourself what would Picard do?

Always do what the character would do, even if you know its the wrong thing to do its good role-play.

Actions have consequences. If you aren't prepared to deal with the repercussions, do not write it!
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#117711 SA/D17 - The Drunken Tribble - The Bar

Posted by Lt Mike Hobritz on Star Date 21708.19 @ 15:09 (03:09 PM)

Mike stood in something like a trance looking at Grix, having no idea what his so called best friend was on about.  "Trust me, buddy, I would have told you if I was allowed and now I'm going to find out if she hates me like she should because I am certain she will think I am a bastard".  Hobritz held his head to one side and narrowed his eyes, wondering just what had gone on with Christian in the months since their last contact.  The blonde who'd been observing them, was clearly someone who'd hooked up with Christian and if Mike judged it correctly the end had been abrupt.  "We will catch up before we ship out, I'm joining the Intrepid if you want to find me "  At that point Christian left and joined Pond, who in turn had gone to assist a Vulcan officer and returned to her previous position.


"Alrigh..."  Mike wasn't able to say much more, Grix was out of earshot and gone again.  With a shrug of his shoulders, the engineer turned back towards the table he'd joined.


“Hi Mikey!!!”  Rage replied her tone once again more or less friendly.


One of the others looked towards Hobritz.  “do yourself a favor and run now while you still can.” 


"Here's to advice worth taking!" The older man at the table began, raising his own glass and taking a hearty drink. "Have a seat Mike! Doctor Martin Fields, but call me Marty."


Hobritz didn't know whether to take Arron seriously or not, his eyes shifted to Megan briefly, she'd been quiet for some reason and was not the bubbly lady he'd met before.  Something terrible must have happened to their crew, whatever it was had apparently taken a greater toll on Rage.  He sympathised with her, his life had been anything but perfect recently, but he hoped that would change soon enough and give himself the ability to move on.  He turned to face Marty and gave the man a nod and eased himself into an empty chair.


“That's it!” Rage yelled, suddenly standing up, “I'm over this bulls**t, I'm going to bed.”  


Mike was startled by the outburst, Elizabeth's mood had changed again and gone to boiling point.  He hadn't noticed the exchange of gestures, between her and the man she'd collided with.  Things seems to slow for a moment and quiet struck in ever so briefly.


"Soooo..."  One of the Intrepid's officers said, no doubt trying to change the direction of discussion.


All Mike could do was sit and smile awkwardly, he had absolutely no idea on what to do or what to say.  None of them were known to him, apart from Megan of course, but that had only been a brief union in the bar some time back.  He hardly knew her and didn't know any of the others.


“Hi.”  Another voice said, Hobritz looked to his right and saw a lady with dark brown hair, she was clad in a medical officers uniform.  Mike smiled as she nodded to everyone at the table.  “Couldn’t help but notice....”  Her eyes moved off to one side, in all likelihood the whole bar had noticed the outburst.  “What happened? Is anyone hurt?”


Marty answered Price right away.  "I think we're alright, but not for lack of trying" He laughed, trying to shake off his irritation. "I don't think we've officially met yet. Doctor Martin Fields."  He clearly knew of the Doctor now at the table, but not much more than Mike knew her, which of course was not at all.


At that point Hobritz felt compelled to speak.  "Uhm I won't pretend to know what's going on, but she's clearly upset."  He fell silent as his manners returned to him.  "Sorry Ma'am, please..."  He said standing quickly and pulling back his chair for Dr Price.  "Please have a seat."  He said gesturing to the now vacant seat, an honest smile crossed his face as he did so.  "I should really let you fine people be alone, I guess I'm intruding."


Another man joined the table at that point.  “Ladies, gentlemen.” He said pointing in Rage's direction. “There a story behind that? Or do I need to go get her?”


At that point the Engineer kept his tongue, deciding he wasn't the best person to comment on whatever was going on with Rage.


==Tags to all at the Intrepid table==

#104265 Word of the Month (WotM)!

Posted by Joshua Barnett on Star Date 21612.26 @ 16:18 (04:18 PM)

3 entries this month, and because I'm feeling holiday generosity EVERY submission gets the 50 points, the free weekend at the Nausicaan Spa on Rigel VI, and a lifetime supply of Ferengi Tube Grubs (minus the shipping cost of 5,000 credits per month, of course).


So, who are these lucky people?


None other than:

LCDR Ducote

LCDR Tucker

LT(JG) Robert


Now, for the new Word of the Month!

noun: tegmentum; plural noun: tegmenta
  1. a region of gray matter on either side of the cerebral aqueduct in the midbrain.




#104240 Seasonal Encounter...

Posted by Guest on Star Date 21612.24 @ 23:56 (11:56 PM)

== Okay, every year I do something like this... this is this year's version... Enjoy! MUAHOHOHO! ==


== Galactic Science Cruiser, USS Sonak, Deep Space, Near the Galactic Core ==


Stars here were close.  On average less than three  light years between.  Occasionally as much as eight.  Often less than one-point-five.  Very rarely more than five.  Never more than seven.  Close.  Considering where most of the people aboard this ship came from, stars with any habitability factor were much more sparsely spaced.  As a result the gravimetric distortions and radiation made most of this region incapable of supporting life.  But, as nature was commonly known to do, there were exceptions.


That was partly why they were here.  And the other reason was to scan the mass devastation left behind by the Federation and her allies at the conclusion of the Krynar War.  The devastation that had resulted in, as far as anyone could tell, the genocide of the Krynar as a race.  And the destruction of a half-dozen star systems as the anti-gravimetric wave created by the grasers firing in concert had spread dissipating but still taking out potentially billions upon billions of lives.


Sonak had been specially equipped with special mutli-layered metaphasic shielding to withstand the radiation.  The sensors had also been reinforced and enhanced.  An extra warp core had been added, and other systems, such as some of the recreational systems, had been sacrificed.


They’d been out here for nearly a year now.  There was a return gate, although it wouldn’t last forever in these conditions.  Most likely another four or five months and they’d have to head back, and the gate would itself collapse.  But for now they could, at least, send dispatches back and forth via probe.  And get resupplied.


Captain th’Rylak sat in his chair, as he did every day for about eight hours, while the real work was done by his science people.  They were collecting data, cataloguing everything that they could.  He was mostly here for… well he didn’t know what most days.


“Captain, we’re picking up an interesting reading,” reported Lieutenant Commander Nalen Quinn, the First Officer, who had a much better background in science for this mission than his Captain.


Probably should have been made Captain for this.  Would have been a better fit than I am.  Just because I was there when it all went down doesn’t mean I’m the person to command the survey.  I wonder if this was part of the backlash from the fleet split.


He’d been an ally, quietly, of Grayson when the fleets had split.  And he always wondered if he’d got this assignment to keep him out of the way.  He wondered what things were like back home now.  The latest dispatch, received over a month ago, had indicated that the Federation’s internal conflicts had ended, and that wounds were being healed.  But some wounds would take a long time to heal.


“What have you got, Commander?” asked th’Rylak.  Another few micrograms of space dust, perhaps?


“It’s a signal, appears to be artificial, sir,” said Quinn.  “It’s very weak.  We can’t even tell how far it is, only that it’s on a heading of zero-zero-zero from us.  From the direction of the galactic core itself.”


The galactic core.  A huge black hole that kept the galaxy together, spinning gently—well violently this close in—and keeping everything stable.  Nothing came from there.  Things only went into it.  Of course this wasn’t coming from the core itself, just that direction.


“Can we dispatch a probe to get a better reading?” asked th’Rylak.


Science Officer Voth, a Benzite Lieutenant Junior Grade who’d came aboard just before launch, answered.


“I don’t think so.  The gravimetric forces would make it impossible to keep it on course, and the radiation would likely render its sensors useless, Captain.”


th’Rylak thought this over.  An artificial signal.  Could it be a Krynar left-over?  Something still out here, after all that?  He had to investigate.  That’s what they were here for.  But he would also be very careful.


“Helm, turn us heading zero-zero-zero, mark—“ he looked at Quinn.


“Mark zero, sir.”


“Mark zero it is then,” the Captain finished.  “Still no indication of range?”


“It can’t be too far,” answered Voth.


“Course set, Captain,” answered Ensign Rrwarrka at helm.  The Mirak’s voice was deep, soft, soothing.  Almost like a large kitten purring.  th'Rylak new better than to make such a comment to the helm officer though.  He’d seen someone refer to a Mirak as ‘kitty’ during the last general war.  They hadn’t lived to tell about it.


“No more than a half light-year,” confirmed Quinn.


“Very well, warp one then, and engage when ready.  Forward sensors and shields to full.  Open hailing frequencies.”


“Channel open,” replied the Lieutenant at Tactical.


“Unknown vessel, this is USS Sonak of the United Federation of Planets.  We are here on a peaceful mission of exploration, and wish to make friendly contact in the interest of cultural exchange.  Please reply.”


He glanced back at Tactical.  She shook her head.  “No response.”

“Are they receiving?”


“We can’t tell, sir.”


“Put that on a loop.  Re-transmit with a twelve-second delay between for them to reply.”


He glanced at Quinn, who was at an auxiliary station.  Quinn looked up.


“No change, sir.  It is moving, though.  I think my distance estimate may have been off.  It was likely—“ he was looking back at his screen.  “My God, Captain!  It just went past us at—“


He seemed to be verifying something.


It was Voth who answered.  “Confirmed speed at Warp nine point nine-nine-nine-nine-nine, sir.  And accelerating.”


“Nothing can go that fast,” commented th’Rylak.


“What’s its heading?”


“It’s headed directly—“ Quinn looked up at Voth who nodded in confirmation and then Quinn continued.  “Directly for Earth, sir.”


“Get a signal out, transmit it via the gate.  We have to warn them that something… and we don’t know what… is coming.  Send them everything you have.”


Helm spoke up.  “Should I pursue, Captain?”


“No point.  All stop.  There’s no way we can catch that thing, whatever it is.”


“Captain, we did get a visual very briefly.  It’s highly distorted, and the computer can’t seem to reconcile it.”


“Put it on screen,” said th’Rylak.


The image was a blur.  There was a small red point streaking through space, followed by a brownish blob, or perhaps several of them, followed by something bright red and white streaked across the display.


“Can we clean up the image?” asked th’Rylak.


“Working on it now, sir,” said Quinn.  He was working at his console, and then stopped.  His only word spoken.  “Impossible.”


“Put it on screen,” said th’Rylak.


When it resolved it did seem impossible.


The three humans on the bridge gaped at it, Voth, th’Rylak, and Rrwarrka were just confused.


It looked like a small red and white cart with skis on it, a fat human—or human-looking person—with a long white beard sitting inside with piles of packages.  And in front of it, apparently towing it at nearly warp ten, were nine horned brown creatures, with the lead one having a bright red light as its nose.


“Captain,” Quinn finally said.  “I don’t think we should transmit this to Earth.”


“Why’s that?” asked th’Rylak.


“Because I’m not sure anyone would believe us…”