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#1 Cdr Carrs Jasal

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Posted Star Date 21907.05 @ 20:35 (08:35 PM)

==Holodeck 2==


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#2 Cdr Maddie Allen

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Posted Star Date 21907.23 @ 13:14 (01:14 PM)

== Welcome to your holodeck Cadet Said

 

Read the following information carefully, because it has a fair amount of important information for you.  If you have any questions or difficulties at any time, please contact one of the following people for assistance.  We’d be glad to help you out.

 

Captain Bodash: bodash@fed-space.com

Commander Jasal: sforcom@fed-space.net

Commander Allen: allen@fed-space.com

 

Remember during your time at the Academy that people who have responsibilities such as school, jobs, and family, maintain Federation Space. There are times when we all have to wait longer than we’d like for a reply to a post or a question. Patience and treating each other with respect and dignity are two things that are absolutely required of all members.

 

On the flip side, the Constitution states that players need to post at least twice a week.  If you find you are unable to keep up due to something coming up in real life responsibilities or you’re just going to be on holiday, please let one of the Admins know.  You will be granted a leave of absence for the length of time you think you’ll be away.  If you don’t let us know and you suddenly disappear, this could end up with you being considered AWOL and eventually removed from the active cadet roster.

 

With that said, let’s get to your character’s bio!

 

Please begin by posting your bio using the template found below. Once posted, your bio will be reviewed by an evaluations representative. They will post comments for you and suggest any adjustments your bio might require.  Once they approve your bio, you will be assigned an instructor and your adventure will begin!

 

Federation Space is a written RPG. With that said, we ask that you try to pay attention to spelling and grammar in your posts.  Posts that are properly formatted are easier and more enjoyable for everyone to read. I strongly recommend you run your bio and any posts you make through a spell check before posting them.

 

A few things to keep in mind while writing your bio.  First, certain species are not playable.  Click here for a catalog of playable races. Second, a great resource when it comes to filling out the bio form is the Character Development page. Lastly, our Star Fleet Majors and Minors.  This is a great page to understand the Academy curriculum. 
 

Again, if you have any questions, please feel free to ask!  Hope to see you playing soon and have fun!

 

== Physical Description ==

Name:

Species:

Gender:

Age:

Height:

Weight:

Build/Body Type:

Complexion:

Hair Color:

Hair Style:

Eye Color:

Voice:

Off-Duty Clothing Taste:

Distinguishing Features:

 

== Personal History ==

Date of Birth:

Place of Birth:

Marital Status:

Siblings Name & Ages:

Mother's Name:

Father's Name:

Parent's Status:

Pets:

Best Friend:

Personal History:

== Personality ==

Academy Majors:

Academy Minors:

Hobbies & Past-Times:

Short-Term Goals:

Long-Term Goals:

Personality:

Sense of Humor:

Phobias:

Likes:

Dislikes:

Pet Peeves/Gripes:

Bad Habits / Vices:

Achievements:

Disappointments:

Illnesses:

Strengths:

Weaknesses:

Fears:

Prejudices:

 

== Questions ==

Most Painful Experience:

Best Time:

Most Crucial Experience:

Role Model:

Referrer / How you found Fed Space (If 'Google' or 'Search Engine' please specify the search engine and the term searched for):

 

==


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#3 Cdt Nira Said

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Posted Star Date 21908.29 @ 20:45 (08:45 PM)

Name: Nira Parisa Said

Species: Betazoid

Gender: Female

Age: 15

Height: 5’5

Weight: 120 lbs.

Build/Body Type: Attractive body

Complexion: Golden

Hair Color: Black

Hair Style: Pulled Back

Eye Color: Black

Voice: Purring

Off-Duty Clothing Taste: Middle Eastern and Betazoid fashions

Distinguishing Features: A faraway gaze that can be often mistaken for daydreaming, though she doesn’t often daydream, and a warm, gentle and friendly smile, though her smile can often take a crooked turn.

 

== Personal History ==

Date of Birth: December

Place of Birth: Abu Dhabi

Marital Status: Single

Siblings Name & Ages: None

Mother's Name: Vada Atruk-Said

Father's Name: Amid Said

Parent's Status: Deceased, both killed when their ship was destroyed in a raid from Orion Pirates.

Pets: Anwar, wire-haired dachshund

Best Friend: Anwar was Nira’s best friend as a child but had died after his tenth birthday. Nira had named her dog after him to remember him. Being the rebellious types as they were, Nira and Anwar were always going places they shouldn’t be, and investigating mysteries, real or imagined, mostly imagined, like they were re-enacting something out of the Hardy Boys.

Personal History:

Born while her Betazoid parents were touring the Middle East on Earth, Nira was given the middle name of Parisa in honor of the Afghan nurse that gave birth to her, who was also Nira’s great-aunt, and was given the name of Said in that she was still in the womb when her mother remarried, her first husband Asal Atruk having disappeared a year before. Nira was left on Earth with her Aunty Parisa because duty called for her parents, but within a fortnight, they were killed when Orion Pirates destroyed their ship. Beautiful as she was, she was always a tomboy, a rebel, always getting into trouble or letting trouble find her, but she was always inquisitive and insightful, sharing her human father’s fascination with the writings of mystery, from the writings of Arthur Conan Doyle to Agatha Christie, to the adventures of Holmes and the Hardy Boys and Nancy Drew, these works influenced her to pursue justice and solve mysteries.

 

Nira had been in attendance at a school in Halat al Bahrani, where she can easily see the skyscrapers of Abu Dhabi on a good day, but she had always felt unwelcome among the locals since her telepathy manifested itself upon reaching adolescence. It began when she reported on some of her fellow students for cheating, just from sensing her intentions. As such, the bullies began hounding her, spreading rumors that Nira could potentially be a cheater in school herself. Things came to a head when the news that Nira was telepathic reached the father of one of the bullies, who was known for shady activities. Being biased against telepaths, especially as they could potentially glean and reveal his criminal activities, he spread rumors about the “Betazoid witchling” who could potentially control minds as well as read them. They spread like wildfire among the island, eventually getting far-fetched, and as such, they forced Nira to lead an isolated living. Eventually, Nira realized she would have to run away, as Aunty Parisa no longer had the strength to support her, coming on in age. The best place for Nira to go would be Starfleet Academy, once she reached the minimum age. Her time came no sooner than expected, because within a fortnight of Nira’s birthday, reaching the minimum age to join the Academy, Aunty Parisa had died. Nira stayed long enough for the funeral before she took off for the Academy.

 

Nira was grateful to have joined the Academy when she did. Not only was it a good chance that she would meet more Betazoids at the Academy, among other telepaths, there was also a good chance for her to make friends. She was still a bit of an introvert, though, and was a little cautious, especially with her telepathy. The last thing she needed was an accusation of cheating. But if she found anybody at the Academy who was also telepathic, Betazoid or otherwise, she hoped that she'd find an equal, and perhaps someone to help her keep her telepathy in check. But in any case, Nira never felt happy as she did at the Academy. She especially appreciated the green and the environment around the Academy.

== Personality ==

Academy Majors: Tactical

Academy Minors: Security, Law Enforcement

Hobbies & Past-Times: Detective/Mystery Stories, Puzzles/Chess, Investigation, Forensics, Music, Dancing

Short-Term Goals: To learn about controlling her Betazoid abilities

Long-Term Goals: To learn to keep out of other peoples’ heads, to bring Omar Saluk to justice whenever the opportunity presents itself, and to improve relations between telepaths and non-telepaths.

Personality:

Beautiful as she was, she was always a tomboy, a rebel, always getting into trouble or letting trouble find her, but she was always inquisitive and insightful, sharing her human father’s fascination with the writings of mystery, from the writings of Arthur Conan Doyle to Agatha Christie. Nira was firm in seeking justice, but she had a good heart and a good mind. Crap was about to happen when Nira smiled her usual crooked smile, and she never hesitated to display her wise guy traits. In addition, Nira was inquisitive and brilliant, and as such, uses her mind to her advantage, to sift through other minds to root out the unsavory types, but she as a good person and not paranoid, being able to keep her telepathy in check, especially since people don’t take kindly to telepathic intrusions. While she got along with many species excellently, she had a constant resentment at Orions for the death of her parents. In any case, having the tendencies and excitement of youth, some things can tend to blow Nira away.

Sense of Humor: Witty

Phobias: Savage creatures and aliens; the more savage they are, the more they scare her

Likes: Mysteries (real or imagined), justice, investigation, the culture of the Middle East

Dislikes: Bias toward telepaths

Pet Peeves/Gripes: Cheats and “noise” from various minds.

Bad Habits / Vices: Looking into other peoples’ minds, mostly despite herself.

Achievements: High scores and chess championships

Disappointments: That those closest to her can be taken from her, leaving her to fend for herself.

Illnesses: None.

Strengths: Strategy and inquisition

Weaknesses: Controlling her emotions at times

Fears: Anything that can render a telepath “deaf.”

Prejudices: Against anybody with a bias against telepaths.

 

== Questions ==

Most Painful Experience: When Omar Saluk wrongfully accused Nira of influencing her best friend Anwar to his death with her telepathy, an accusation that still hurts her to this day.

Best Time: When Nira discovered the possibility in joining Starfleet Academy, and the minimum age of joining, in that it means getting away from Saluk and his influence.

Most Crucial Experience: When Nira realized she can help people with her telepathy, that she can use her telepathy to find the truth, when it occurred to her that Saluk was afraid of what Nira might find in his head.

Role Model: Great Aunty Parisa Said.

Referrer / How you found Fed Space (If 'Google' or 'Search Engine' please specify the search engine and the term searched for): Google. I typed in “Star Trek RPG forum” into Google's search engine and found this among the list of results.

 

==


Edited by Cdt Nira Said, Star Date 21908.29 @ 20:46 (08:46 PM).

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#4 Cdr Carrs Jasal

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Posted Star Date 21909.01 @ 21:17 (09:17 PM)

==Greetings Cadet, I am Commander Carrs and I will be assisting with your bio!

 

You've got a fairly solid start here, well done! However, one thing that has to change before we progress is Nira's age - this bio is meant to be the end of a Cadet's four-year Undergraduate study at Star Fleet Academy, which has a minimum entrance age of 17. This would put Nira at the age of 21 years old at the very least.

 

If you can please address that for me, we can continue!==


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#5 Cdt Nira Said

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Posted Star Date 21909.02 @ 01:45 (01:45 AM)

== Here's my updated bio, edited to change the age. ==

 

Name: Nira Parisa Said

Species: Betazoid

Gender: Female

Age: 21

Height: 5’5

Weight: 120 lbs.

Build/Body Type: Attractive body

Complexion: Golden

Hair Color: Black

Hair Style: Pulled Back

Eye Color: Black

Voice: Purring

Off-Duty Clothing Taste: Middle Eastern and Betazoid fashions

Distinguishing Features: A faraway gaze that can be often mistaken for daydreaming, though she doesn’t often daydream, and a warm, gentle and friendly smile, though her smile can often take a crooked turn.

 

== Personal History ==

Date of Birth: December

Place of Birth: Abu Dhabi

Marital Status: Single

Siblings Name & Ages: None

Mother's Name: Vada Atruk-Said

Father's Name: Amid Said

Parent's Status: Deceased, both killed when their ship was destroyed in a raid from Orion Pirates.

Pets: Anwar, wire-haired dachshund

Best Friend: Anwar was Nira’s best friend as a child but had died after his tenth birthday. Nira had named her dog after him to remember him. Being the rebellious types as they were, Nira and Anwar were always going places they shouldn’t be, and investigating mysteries, real or imagined, mostly imagined, like they were re-enacting something out of the Hardy Boys.

Personal History:

Born while her Betazoid parents were touring the Middle East on Earth, Nira was given the middle name of Parisa in honor of the Afghan nurse that gave birth to her, who was also Nira’s great-aunt, and was given the name of Said in that she was still in the womb when her mother remarried, her first husband Asal Atruk having disappeared a year before. Nira was left on Earth with her Aunty Parisa because duty called for her parents, but within a fortnight, they were killed when Orion Pirates destroyed their ship. Beautiful as she was, she was always a tomboy, a rebel, always getting into trouble or letting trouble find her, but she was always inquisitive and insightful, sharing her human father’s fascination with the writings of mystery, from the writings of Arthur Conan Doyle to Agatha Christie, to the adventures of Holmes and the Hardy Boys and Nancy Drew, these works influenced her to pursue justice and solve mysteries.

 

Nira had been in attendance at a school in Halat al Bahrani, where she can easily see the skyscrapers of Abu Dhabi on a good day, but she had always felt unwelcome among the locals since her telepathy manifested itself upon reaching adolescence. It began when she reported on some of her fellow students for cheating, just from sensing her intentions. As such, the bullies began hounding her, spreading rumors that Nira could potentially be a cheater in school herself. Things came to a head when the news that Nira was telepathic reached the father of one of the bullies, who was known for shady activities. Being biased against telepaths, especially as they could potentially glean and reveal his criminal activities, he spread rumors about the “Betazoid witchling” who could potentially control minds as well as read them. They spread like wildfire among the island, eventually getting far-fetched, and as such, they forced Nira to lead an isolated living. Eventually, Nira realized she would have to run away, as Aunty Parisa no longer had the strength to support her, coming on in age. The best place for Nira to go would be Starfleet Academy, once she reached the minimum age. Her time came no sooner than expected, because within a fortnight of Nira’s birthday, reaching the minimum age to join the Academy, Aunty Parisa had died. Nira stayed long enough for the funeral before she took off for the Academy.

 

Nira was grateful to have joined the Academy when she did. Not only was it a good chance that she would meet more Betazoids at the Academy, among other telepaths, there was also a good chance for her to make friends. She was still a bit of an introvert, though, and was a little cautious, especially with her telepathy. The last thing she needed was an accusation of cheating. But if she found anybody at the Academy who was also telepathic, Betazoid or otherwise, she hoped that she'd find an equal, and perhaps someone to help her keep her telepathy in check. But in any case, Nira never felt happy as she did at the Academy. She especially appreciated the green and the environment around the Academy.

== Personality ==

Academy Majors: Tactical

Academy Minors: Security, Law Enforcement

Hobbies & Past-Times: Detective/Mystery Stories, Puzzles/Chess, Investigation, Forensics, Music, Dancing

Short-Term Goals: To learn about controlling her Betazoid abilities

Long-Term Goals: To learn to keep out of other peoples’ heads, to bring Omar Saluk to justice whenever the opportunity presents itself, and to improve relations between telepaths and non-telepaths.

Personality:

Beautiful as she was, she was always a tomboy, a rebel, always getting into trouble or letting trouble find her, but she was always inquisitive and insightful, sharing her human father’s fascination with the writings of mystery, from the writings of Arthur Conan Doyle to Agatha Christie. Nira was firm in seeking justice, but she had a good heart and a good mind. Crap was about to happen when Nira smiled her usual crooked smile, and she never hesitated to display her wise guy traits. In addition, Nira was inquisitive and brilliant, and as such, uses her mind to her advantage, to sift through other minds to root out the unsavory types, but she as a good person and not paranoid, being able to keep her telepathy in check, especially since people don’t take kindly to telepathic intrusions. While she got along with many species excellently, she had a constant resentment at Orions for the death of her parents. In any case, having the tendencies and excitement of youth, some things can tend to blow Nira away.

Sense of Humor: Witty

Phobias: Savage creatures and aliens; the more savage they are, the more they scare her

Likes: Mysteries (real or imagined), justice, investigation, the culture of the Middle East

Dislikes: Bias toward telepaths

Pet Peeves/Gripes: Cheats and “noise” from various minds.

Bad Habits / Vices: Looking into other peoples’ minds, mostly despite herself.

Achievements: High scores and chess championships

Disappointments: That those closest to her can be taken from her, leaving her to fend for herself.

Illnesses: None.

Strengths: Strategy and inquisition

Weaknesses: Controlling her emotions at times

Fears: Anything that can render a telepath “deaf.”

Prejudices: Against anybody with a bias against telepaths.

 

== Questions ==

Most Painful Experience: When Omar Saluk wrongfully accused Nira of influencing her best friend Anwar to his death with her telepathy, an accusation that still hurts her to this day.

Best Time: When Nira discovered the possibility in joining Starfleet Academy, and the minimum age of joining, in that it means getting away from Saluk and his influence.

Most Crucial Experience: When Nira realized she can help people with her telepathy, that she can use her telepathy to find the truth, when it occurred to her that Saluk was afraid of what Nira might find in his head.

Role Model: Great Aunty Parisa Said.

Referrer / How you found Fed Space (If 'Google' or 'Search Engine' please specify the search engine and the term searched for): Google. I typed in “Star Trek RPG forum” into Google's search engine and found this among the list of results.

 

==


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#6 Cdr Carrs Jasal

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Posted Star Date 21909.04 @ 19:04 (07:04 PM)

==Congratulations Cadet, your bio is approved! An Instructor will be with you shortly!==


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#7 Lt (JG) Montgomery Westin

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Posted Star Date 21909.07 @ 23:49 (11:49 PM)

== I am working on a post for you right now Cadet Said, thank you for your patience! ==


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#8 Lt (JG) Montgomery Westin

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Posted Star Date 21909.08 @ 00:22 (12:22 AM)

== Hello Cadet Said,

Welcome to Federation Space. It is great to have you on board. I play Lieutenant Junior Grade Montgomery Westin and I am your assigned instructor for your time here at the Academy. Federation Space is a great game and community, and I hope that you will enjoy having fun with us! If you ever have any questions and need to contact me, please feel free to email me at monty.westin@gmail.com or send a message via the boards!

 

 

A good place to read before as we begin is

 

https://wiki.fed-spa...actical_Officer

 

It will help give you a good idea of what your department does.

 

Let’s begin with the lessons.

 

BASIC FORMATTING

 

Firstly, we cover formatting basics. Because Federation Space is made up of players from all over the world, Federation Space has a standardised set of formatting rules. By using this one style, it makes it easier for everyone to follow and understand each other’s posts.

 

Basic writing:

We write posts in the third person, past tense. An example of this would be:

 

Monty was excited to go cycling; he was so excited, he fell off his seat!

 

NOT:  I am excited to go cycling; I’m so excited, that I fall off my seat!

 

Spacing:

Use double spacing between paragraphs. At the end of a paragraph click enter, then click enter again, then begin to write your new paragraph (leaving a line space between paragraphs, the way I have written in this lesson.)

 

Speech:

When you write speech use quotation marks, for example, “I love Fed-Space.” Speech is normally placed in a new paragraph. When in doubt, double space!

 

Thoughts:

Your character's thoughts are written in italics, and you can use first person present when writing thoughts.

For Example:

 

The Sulu Loop is great fun in a Strike Fighter, but not so much in a Heavy Cruiser…

 

Emphasis:

To make something stand out, Bold is used.  For example: Monty absolutely loved alpine skiing.

 

Sending and receiving communications with an electronic device:

If you are sending a communication with an electronic device such as a comm badge, the communication is written as normal speech in your post. Then you would copy the communication to the area of the ship were the character receiving the communication is situated. You would change the quotation marks for square brackets e.g. [Text].

 

For example, in the Shuttlecraft I post the communications as normal speech:

 

Lieutenant Westin entered opened up a comm channel, “Westin to the Sheridan, I’ve lost all impulse control!”

 

Then in the Bridge thread, I would post the communications being received, note the square brackets:

 

[Westin to the Sheridan, I’ve lost all impulse control!]

 

OOC Posts:

Out of Character (OOC), posting is where you post as you and not your character like I’m doing now. OOC is indicated by two equal makes at the beginning and end of your text.  e.g.== text ==  as I have done with this lesson.

 

You use OOC when you want to talk to another player and not write as part of the story-line. There are places you won’t need to use the equal makes for OOC posting. They are in general discussion areas such as your ship’s Crew Communications OOC forum page and the Hailing Frequencies forum.

 

Telepathic communication:

It is rare that a player's character has the ability to communicate telepathically. In general, telepathy is closely monitored by Commanding Officers to make sure it is not being abused and that players are not "super-simming" their character. With that said, there are some telepathic races on Fed-space and on occasion, multiple telepaths will speak to each other through this unique skill. Telepathic communication looks like this:

 

~Hello, I am now speaking directly into your mind!~

 

I did notice that you are playing a Betazoid, so you will want to read the https://wiki.fed-spa...thic_Guidelines to ensure you are following good conduct regarding its usage.

 

General Comments on Formatting Basics

A good way to get the feel of how all these formatting rules work and to get a feel for the site, in general, is to browse around the forums. Take a look at the ships in the ‘Expeditionary Operations - Beyond Cardassian Territory’ forum area and see how the players are using the elements listed above.

 

 

Now, let’s start some posting. Please use as many of the above elements (except for telepathy) into your posts while training!  ==

 

 

 

It was almost lunch time, and Montgomery considered grabbing something at the cafeteria before his next appointment. Problem was, he spent just a little too much time helping students after one of his courses. Instead, he whipped by the Instructor’s Lounge, and stood at the replicator.

 

“Computer, one Roast Beef and Mustard sandwich to-go; wholegrain mustard, radicchio greens, on rye bread, tomatoes, with… uhhh… melted raclette cheese.”

 

Brightly lighting the room, the replicator finished, and he grabbed the sandwich wrapped in wax paper, “Perfect!”

 

With PADD in hand, he started heading towards the turbolifts up to the Holodecks, reading the file on the Cadet whose Final he was observing. Cadet Said seemed to have all the hallmarks of a classically trained Security Officer, but when he did a double take, it was a Tactical Final that she was taking. There was plenty of background information about Nira’s hobbies listed, which only reinforced the former observation. However, he did note that some of First Year instructors noted that she had been a little introverted, perhaps apprehensive, until she settled into things; after that, she opened up and was even a little bit of a rebel apparently.

 

Perhaps that is why Nira went tactical instead. Maybe I’ll have to ask her about that.

 

Westin hadn’t even noticed, but his feet had taken him into a turbolift, and out to Holodeck Two, where he then entered.

 

Good thing my feet have their own Collision Avoidance and Positioning System… he chuckled as he looked upon the clean yellow matrix of the holodeck.

 

Monty then tapped his comm badge, “Lieutenant Westin to Cadet Nira Said, please report to Holodeck Two for your Final Exam.”

 

 

 

== Tag to you Cadet Said! Don’t forget to use elements described in this lesson, and let’s have fun! ==


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#9 Cdt Nira Said

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Posted Star Date 21909.12 @ 12:40 (12:40 PM)

Nira had been studying for some time now. She had been grateful for her time at the Academy. She never recalled being so happier. And she was glad to have her telepathic abilities under control. She no longer had to worry about people suspicious of her potentially cheating. No Betazoid was ever that low; she had gotten to know other Betazoids who knew perfectly well to stay the devil out of other peoples’ heads and had taught her those moral principles. In fact, in all her time at the Academy, Nira had grown to be a firm believer in the Code of Sentience.

 

If only the people in my hometown could see me now, Nira thought, but she knew also well enough to not dwell in the past. The Academy was her home now. And soon, Starfleet.

 

She had been wondering when her final exam was going to take place when she heard from her instructor.

 

[Lieutenant Westin to Cadet Nira Said, please report to Holodeck Two for your Final Exam.]

 

“On my way, Lieutenant,” responded Nira, tapping her comm badge. With that, she set aside her study materials, hoping to remember as much as she could for her final.

 

As she walked, she thought back to the only friends she had. Anwar, both her deceased friend and the dog she named after him, and Aunty Parisa.

 

Aunty Parisa would be proud of me, she thought. So would Anwar. I wish he was still alive. Then again, we’d both be at the Academy together, anticipating the day when we’d become real Starfleet based investigators, or intelligence officers. Well, we’ll just have to see.

 

She recalled from her studies, recalling that Tactical not just covered weapon systems and strategy and intelligence, but also piloting skills. Nira wasn’t interested in flying, but she understood if covering helm patterns were necessary. Besides, she liked to think she was an okay pilot. Any Starfleet officer had basic piloting skills.

 

In no time at all, she was at Holodeck Two, and she stepped inside, standing attention before her instructor.

 

“Cadet Said, reporting for examination, Lieutenant,” she said.

 

== Tag back to Lieutenant Westin. ==


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#10 Lt (JG) Montgomery Westin

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Posted Star Date 21909.15 @ 00:40 (12:40 AM)

== Excellent post! Good usage of the brackets for communication, and italics for thoughts. I very much enjoyed the backstory elements too, recalling Anwar and her Aunt Parisa; lends a sort of bittersweet feel to Nira getting ready to graduate.

 

Let’s get straight into the second lesson:

 

PLOTS AND GM INPUT

We have two types of plots here on Federation Space: the main plot and subplots.

 

Main Plot (Mission):

The main plot is the story, or ‘mission’, that is the primary focus of players for the entire ship. Each ship is given a mission written by the creative team, and is guided by a GM (Game Moderator).

 

Subplots:

While the main plot affects the entire ship, a subplot is an underlying story that is being told within the main plot. The main plot is directed by a GM, while a subplot can be run by any player who has received prior approval by the ship’s CO or FO to run that particular subplot.

 

An example of the difference between the two, is that the main story would be the ship falling under attack, whereas the subplot would be a character having to deal with an on-ship pregnancy, or perhaps trying to write the next great holonovel!

 

Game Moderators and GM Input:

As you now know, each ship has a ‘mission’. However only the GMs of that ship know the plot. This helps to add a bit of suspense and mystery to the game; because if you knew what was going to happen, it wouldn’t be a very fun game!

 

Your job is to write what your character sees, and what their reactions are. The GM fills in any unknowns about the plot. GMs give input on things that have significance to the direction of the mission. This is why we need to keep our posts open ended on anything that might affect the mission’s outcome. By that I mean, anything that might affect the mission’s direction or outcome, have it so your character performs the action, but leave the outcome unknown.

 

An example of this would be if you were running a medical scan: while you can perform the scan, you need to leave the result open ended for the GM to fill in. While such a scan might seem trivial to you, you don’t know what the GM has planned for what it is you’re scanning.

 

When you need the GM to fill in your open-ended post, you would ask for GM input by putting the following at the end of your post:

 

== GM Input, please. ==

 

It is usually a good idea, however, to make your request specific, such as:

 

== GM Input – Result of the medical scan, please? ==

 

To get a good feel of what GM input is, look around at the active ships and see how they use it. At the top of our forums there is a tab that says "view new content". This tab is a quick and handy way to see who has posted since your previous visit to Fed-Space!

 

Alright, now it is time for more writing! From now on I will be acting as a GM for you. ==

 

 

 

“Cadet Said, reporting for examination, Lieutenant,” the young Cadet was lively and polite, something which Westin appreciated.

 

“At ease Cadet, and you can call me Monty,” he said with a warm smile, “now, normally I spend some time getting to know final examinees. I ask a few questions to try and ease some nerves before everything changes over to the simulation. But you seem ready to knock your Final Exam ‘out-of-the-park’ so to speak. Instead of my usual rambling, we’ll get straight into it shall we?”

 

Bringing his PADD up, he pushed a few buttons on it, and then looked back to Nira.

 

“Computer, load Westin Tactical Final Delta Delta Three. Override primary objective and rewrite with Security Final Omega One Zero.”

 

The familiar yellow matrix of the holodeck oozed away to reveal a dark, misty corridor; only the lighting from the ‘Red Alert’ bars illuminated them. Rubble and pieces of superstructure jutted out, while three other Officers appeared just behind Cadet Said. The officers were in various states of disarray, and one of them was injured with a large laceration to the inner thigh, which had been haphazardly patched up.

 

“This is a corridor on the USS Athena, a Vesta-class starship that was exploring a Dark Matter Nebula at the edge of the Alpha Quadrant. Unfortunately, an anomaly struck the Athena, disabling several of her systems before a boarding party of unknown origin took over the ship. An abandon ship was ordered, but you and your group were trapped inside Cargo Bay One for some time. You are the only qualified pilot in your group.”

 

Tapping his PADD again, Lieutenant Westin’s form began to dissipate,

 

“I will not be joining you for the simulation, but will be observing. Good luck Cadet.”

 

Right after the final syllable was uttered, all hell broke loose. Klaxons wailed, and steam from a ruptured pipe poured out into the corridor ahead of them. All the group members were making different sounds; one was grunting as she held up an injured friend, another was crying as he tried to hold in the pain, while the last was chattering with his teeth.

 

Cadet Said would notice a phaser pistol sidearm underneath her dominant hand, while the security officer who was holding up the injured crewmember, had a pistol and a phaser rifle.

 

Up ahead, one of the security bulkheads seemed partially closed, but in the mist of the steam, it almost looked like there was movement there. Behind the group, there was a lot of rubble and debris to climb over, but it wasn’t impassable – it would just be a rough journey.

 

Nira would recall from her Academy courses, that Cargo Bay 1 was located on Deck 15, while the Shuttlebay and Hanger were located on Deck 7 – their group would have to climb eight decks to get to their destination.

 

“What are we going to do?! What are we going to do?!!!” the scared one blurted out after slamming his hand against the wall console, “We are screwed! All the lifepods are gone! The only way off the ship is the Archangel-class Runabout in the Shuttlebay. And with those things running around? We are dead man, we are dead!”

 

“Calm down Chambers,” the security officer spoke, “we’ve made it this far, I’m sure we can make it to the Shuttlebay.”

 

“Oh yeah, right, we made it out of the Cargo Bay Whoop-ti-doo!”

 

“It’s your call Lieutenant,” the woman spoke directly to Nira, who seemed to be in charge of the group.

 

 

 

== Now it is your turn to react and make some decisions! Remember everything from Lesson 1, and find a way to ask for GM input at the end of your post. If you need help or clarification, send me a message! ==

 


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#11 Cdt Nira Said

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Posted Star Date 21909.15 @ 05:48 (05:48 AM)

Nira understood it the moment the holodeck started the program. This was more of a “do” test, one of the things that’s not learned from a PADD. However, Nira had been through enough exercises, physical and tactical, to get know when to utilize brains and reflexes.

 

In such a chaotic environment like this, she thought, it would’ve been useful to have telepathy handy to detect who was hostile and who wasn’t, but this was an exercise requiring tactics and timing. Besides, everybody else were holograms anyway, I wouldn't "feel," let alone "hear," them anyway. Still, if this was a real situation for me to experience five years previously, the amount of panicked thoughts would've stunned me as much as the stench of a constipated camel.

 

She had noticed the sidearm, and the fact that a security officer was trying to hold a phaser rifle while carrying the wounded comrade. From the looks of things, it's bound to slow progress down some.

 

“First, calm yourselves, people!” she shouted. “We’re not going to get out of this by losing our heads!”

 

She then turned back at the pile of rubble.

 

It wasn’t impassable, for sure, she thought, but it would be difficult to get over, especially when somebody has an injury. But there would have to be another way to go, to get to the shuttle bay faster. Climbing through rubble and trying to tell whether hostiles were going to attack at any moment was not going to help speed things up.

 

“We’re going to have to go around a little,” said Nira calmly. “If we can find a way into the Jefferies Tubes, we might be able to make it to the shuttlebay. You,” she said to the officer holding up the wounded comrade, “hand me your rifle, if you please, lugging that will only slow you down. I’ll help cover you.”

 

She then looked around as she talked, for a way into the Jefferies Tubes, or if there can be an alternate route to the shuttlebay handy.

 

The smallest of details were especially critical in any sort of situation, she thought again. Sherlock said so himself.

 

== GM Input - Any Jefferies Tubes or alternate routes nearby to get everybody to the shuttlebay faster? ==


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#12 Lt (JG) Montgomery Westin

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Posted Star Date 21909.19 @ 02:59 (02:59 AM)

== Apologies, I am ill, but I am working on a response. Thank you for your patience. :)  ==


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#13 Lt (JG) Montgomery Westin

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Posted Star Date 21909.19 @ 20:39 (08:39 PM)

== Great response! I like the idea of searching for alternatives too, particularly as you invoke the Master Detective himself.

 

In this next lesson, we’re going to cover Character-types, Character Usage, and Site Navigation:

 

Primary Rated Character and Secondary Rated Characters (PRC & SRC):

A PRC is the primary character that a member uses. Your character here at the Academy is an example of that. PRCs have their own account, earn points, have full bios, and are only used by one player.

 

SRCs are like PRCs in that they earn points, have full bios and their own account, etc. They cannot be played on the same ship as your PRC, so permission needs to be obtained by both your CO, and the CO of the ship you wish to play on. You must be a Lieutenant (Junior Grade) or above before you can apply for a second rated character.

 

Non-Rated Characters (NRC):

All NRCs must be approved by the player’s CO, including Temporary NRCs.

 

Temporary NRCs are usually used for quick tasks, and for times when you need to post with other players on the ship. Some ships have a list of Temp NRCs that can be played by anyone and can be found on the Ship’s Manifest (usually on that ship’s Homepage).

 

Temp NRCs are noted by the player marking the post with an OOC comment at the beginning of their post. Example:

 

== Ens Blib – Temp NRC Engineering ==

 

This tells everyone that the post is from the point of view of Ens Blib and not from the PRC’s point of view. You can play an NRC that is one rank higher than your own. This means that if you are a Midshipman, you can play another Midshipman or an Ensign.

 

Registered or Independent NRCs are long term non-rated characters played by a specific player. You’ll see them on the site with their names followed by the PRC that runs them. Example:

Ensign Walker {Westin}

This type of character has its own account, but does not earn points, and is played from that NRC’s point of view.

 

Non-Player Characters (NPCs), are characters used by GMs to help fill crew gaps in ships, as well as to fill some mission roles (should the plot require such a character).

 

Character Usage/Character Hijacking:

The next element we’re going to cover is character usage. Unless you have permission from the player, you cannot post any speech, thoughts or movements for another character (PC or NPC) that isn’t yours, unless the character has already done so in game. This is called character hijacking and is not permitted on Federation Space. Some players might not mind, but even minor things such as the nod of the head or a shrug of the shoulders can be considered hijacking. So, if in your next post you said that Monty suddenly appeared and started dancing the Hokey Pokey, you would have hijacked my character.

 

Site Navigation

As you look through the forums and various ships, you may have noticed that a ship has multiple threads on it for various locations (such as the Bridge, Sickbay, and Security Offices) that a player can post. Often while on a mission, players travel throughout the ship to accomplish their orders. To help follow the plot when a player is transitioning from one thread to another, they should end their post like this.

>>Sickbay>>

The arrows/location found at the bottom of a post tells readers where their character will post next. The location sandwiched by arrows found at the top of a post indicate that is where a player has just come from.

Federation Space offers a great resource to help you out with your posts, our https://wiki.fed-spa...title=Main_Page. Take a few minutes to check it out, because if you’re ever looking for information you will most likely find it there. The information on the wiki is also Federation Space canon, which can sometimes differ from Star Trek canon, so look there first when you’re researching something. Also, don’t feel that you should only be looking at the wiki pages for your department, because all the others will have information you’ll find quite useful.

As I mentioned, Federation Space canon differs slightly from that of Star Trek, mainly because this game happens 40+ years after the Dominion War. Since the Dominion War, there have been many conflicts and wars. It’s been very rocky, but all the history from the start of Year 1 to the last entry on that page have been written and played here on Federation Space. For a full list of our site history, please take a look at the https://wiki.fed-spa...n_Space_History.

Don’t forget to check out the https://wiki.fed-spa...r_Fleet_Academy. It contains lots of valuable resources for you. Be sure to read the New Cadet FAQ while you’re there.

So now that you’ve looked around the site a bit, I have a few questions for you…

1. What does Attack Pattern Omega-4 maneuver consist of?
2. Give details for why a Blue Alert is used, and what happens during it.
3. According to site history, what happened in the Year 2403?

So in your next post, please use Ensign Ashley Toews (the Security Officer) as your Temporary NPC – and you’ll be able to respond to yourself if you post as her first! And please give me the answers to the questions. Good luck! ==

 

 

 

== Said ==

 

Not far from where the group was, an Access Hatch was discovered that would allow the team to utilize the Jefferies Tube system. The hatch itself looked untouched, but for some reason, Ensign Chambers didn’t seem excited about the idea.

 

“You want me to go in there? Into a literal death trap? You’ve got to be kidding man! They’ll eat us alive in there! No way, I’m not going, I’m not going in there!”

 

Ahead, the was more movement, likely attracted by the noise that the anxious and fidgety Ensign Chambers was making.

 

If the group did use the Jefferies Tubes, it would save time from crawling around debris, and probably would be far safer than traversing open corridors. However, they’d have to rely on Nira’s memorization of the ship’s layout to make headway toward the Shuttlebay.


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#14 Cdt Nira Said

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Posted Star Date 21909.25 @ 13:01 (01:01 PM)

== Attack Pattern Omega-4 involves ships with four or more weapons of any kind bearing down on a single target by swooping over or past its target at close range and firing available weapons in a mult-weapon attack.

 

Blue Alert indicates the status of when a starship docks, lands, or makes separation maneuvers.

 

In the Year 2403, the Borg are repulsed by a force of Federation, Klingon, Romulan, Tholian, Mirak and Species 8472 and the Armageddon Directive, implemented in the event of a catastrophic Borg attack, is rescinded. ==

 

== Ensign Ashley Toews – Temporary NPC Security ==

 

“At the moment, it looks like our best option, Chambers,” said Toews. “I agree with the Lieutenant. And in any case, look at all this stuff. The Tubes are going to be faster than all that. Now shut up and get a grip! We’re going in!”

 

She opened the access hatched and looked up at Nira.

 

“You know the way, Lieutenant,” she said. “Lead on.”

 

Nira nodded. Given their current location on Deck 15 and given the Shuttlebay and Hangar is on Deck 7, it was a simple matter of going through the tubes, then finding an access point that went up and climbing through eight decks.

 

“Follow me,” she said, and crawled her way in, keeping an eye out for ladders or any sort of access points going up.

 

As she crawled through, she thought to herself, I wonder if this was how people felt during the Armageddon Directive. To try to survive and never knowing when the Borg could come in and finish you off. All that fear and uncertainty, particularly with all starbases and the Sol system practically cut off. But nobody survives, let alone lives, like this from panicking.


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#15 Lt (JG) Montgomery Westin

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Posted Star Date 21909.28 @ 21:58 (09:58 PM)

== Excellent work on the questions! I particularly enjoyed seeing you incorporate one of the answers into your post! Very smooth ;)

 

I wasn’t sure, however, if you were posting as just Ensign Toews, or if you ended up writing from Nira’s perspective. If it was all from Ashley’s, I would have liked to see you continue your post with something from Nira. If it was from both, you need to differentiate between the two as you move to another perspective, like this:

 

          == Ensign Toews – Temp NRC ==

 

          <text text text>

 

 

          == Cadet Nira Said ==

 

          <text text text>

 

 

That way you can tell who is speaking, and thinking, in the post. Also, I was hoping to see another GM input request too.

 

Let’s continue our story. For your next post, I’d like you to focus on writing for both your Temp NRC, and also for your character. Incorporate everything you’ve learned so far, including a request for GM input at the end.

 

For now, I’ll keep things going and give you some GM info ==

 

 

 

 

Finding the ladder was easy, as there wasn’t very much room in the Access Junction they entered. Chambers did end up following the group, though he did so reluctantly.

 

Climbing that many decks would be hard work, especially as one of their crewmates was injured. Also, it seemed like the environmental controls weren’t working as intended. The air in the Jefferies Tubes was hot and humid, almost jungle-like in the way that the air clung to the clothing. It was also completely dark in there as well.

 

Thankfully, both Said and Toews carried flashlights, but it would make the climb even harder for others.

 

“I don’t like this, I don’t like this man. Why is it so hot in here?” Chambers was chattering away as they stuffed themselves into the Access Point.

 

“Well whose going first? It ain’t me,” Chambers said again, staring at Nira and Ashley in turn.

 

== feel free to describe the climb and add in some details, if you choose to, up about 5 decks ==


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#16 Cdt Nira Said

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Posted Star Date 21909.29 @ 04:35 (04:35 AM)

== Sorry, wasn't aware of switching perspectives back to be more specific. I'll remember that. ==

 

== Ensign Ashley Toews – Temporary NPC Security ==

 

Ashley was feeling grateful that the lieutenant had the phaser rifle. Things were a little faster without the burden of carrying the injured officer. But it was going to be hard, with the injured officer having to have to climb up. And it was growing progressively hotter.

 

“Is it just me, or are the environmental controls not working?” she asked aloud.

 

She then checked over at the injured officer. “Think you can manage a potential climb?” she asked before looking at the Lieutenant.

 

“You’re the boss, after all, Lieutenant,” she said. “And you know the way to the shuttlebay. And Chambers does have a point. Who’ll go first?”

 

== Cadet Nira Said ==

 

Strapping the phaser rifle along her shoulder, Nira took in the situation. Only two officers had flashlights: Herself and the ensign calming things down. The panicking Chambers didn’t want to go first, and it was getting hotter.

 

“We split into two groups,” she said. “Each led by those with the flashlights. I’ll go in first. Half of you will follow after me. If it should show to be dark at the end of the group, that’s when the second one with the flashlight will go. And remember to hold on tight to the ladder. I’ll call down to you to let you know how far we’ve gone. Chambers, you’ll follow after me; more light will probably give you more assurance. But whichever group has the injured officer, make sure he doesn’t lag behind.”

 

And with that, she entered and began the climb, with the light showing the way.

 

On and on they climbed, going through five decks, regardless of the injured officer. Nira was grateful for all the times spent on climbing practice. It was a necessity, in the event the turbolifts malfunctioning. Given how many decks some ladders can go up, upper body strength was a must. But she knew to keep it slow, particularly with one casualty, and in any case, if she went too fast, the party would lose sight of her light.

 

She had looked up to see that they had reached Deck Ten. Progress was going so steady, she didn’t notice her surroundings at first.

 

“Excellent progress, everybody!” she called in complimentary fashion. “Three more decks to go.”

 

Thinking back to the Armageddon Directive, Nira thought, Definitely felt like what it was like to be living during that directive. What a way to begin a new century. And it could apply to other such conflicts like that new war with the Romulans, among other things.

 

== GM Input – Any recommendations of what to put in next? Would the party have to go horizontally go traverse through the next three decks? Any potential obstacles? ==


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#17 Lt (JG) Montgomery Westin

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Posted Star Date 21910.01 @ 00:40 (12:40 AM)

== Excellent work! Good job taking control with your character and adding details in from the GM information. The perspective switch was very nicely done as well!

 

Let’s do the next lesson, which covers Points, Ranks, Chain of Command, and Posting!

 

 

Points:

These are issued on the first of every month, and the main reason we have this system in place is to allow for the progression of ranks. Once you earn a certain amount of points, you’ll receive a promotion to the next rank. There are a few caps in place because, let’s face it, over time without the caps the site would be overrun with Captains and Admirals with nowhere for them to go. To access the monthly points charts, you can click on the Red Alert thread, then Monthly Point Tables. You can also find more information about points, positions, and caps on the Federation Space Constitution page.

 

Points are awarded by your Commanding Officer (CO) and approved up the chain of command by the Fleet Commander (FC), and Commander in Chief (CinC). Everyone earns participation points every month, depending on how active a player you are, and this can vary between each CO. If you have any questions about how your CO awards points, please go up your chain of command when you are assigned to a vessel. They will gladly let you know. Another way for you to earn points is to hold various site positions, such as DH, FO, CO and so on. Yet another way to earn points is through medals, a list of which and their point values you can find on the medals page in the Academy section of the wiki. Medals are typically awarded to players who go above and beyond what is expected on the site.

 

One thing I’d like to mention about Federation Space is that everything here is supposed to be fun. While we do have a points system in place, I suggest that you don’t play for the sole reason of collecting points or positions – you will enjoy your time here much more if you write and take part in things for the fun of it, not an attempt to “win”. It’s really about writing, growing your character, and being a part of the great community that makes up Federation Space.

 

Ranks:

As I mentioned above, there are several ranks you can achieve over time. The abbreviated forms and names are listed below.

 

Mid – Midshipman

Ens – Ensign

Lt (JG) – Lieutenant (Junior Grade)

Lt – Lieutenant

LCdr – Lieutenant Commander

Cdr – Commander

Capt – Captain

Cmdr – Commodore

RAdm – Rear Admiral

VAdm – Vice Admiral

Adm – Admiral

FAdm – Fleet Admiral

 

Chain of Command:

Now, I mentioned Chain of Command. The Chain of Command is the order in which you should go should you require any assistance with an issue or have any questions or concerns in or out of game. If you’re interested in finding out more about these positions, please feel free to read our Constitution.

 

We’ll start from the first person who you would contact, and then go up from there:

Department Head (DH)

First Officer (FO)

Commanding Officer (CO)

Fleet Commander (FC)

Commander in Chief (CinC)

President

 

Posting, Replies, and Leaves of Absence:

As a reminder, Federation Space is an RPG that is made up of players from all over the world. Because of this, we ask that you have patience with other players, realizing that it might take a few days for a reply. As in our Constitution, you’re supposed to post twice a week. If you find that you can’t make that posting rate, you can request a Leave of Absence (LOA). It’s easy to do: you simply email your DH, FO, and CO saying you need a LOA, letting them know the reason and when you expect to be back. This way, you won’t have players wondering where you’ve gone to, or you wondering where another player has gone to.

 

Now, I’ve got four more questions for you to answer:

4. What type of Phaser is usually only mounted on large bases and occasionally planetary defense grids due to its size?

5. Who currently has the most posts on the forums?

6. Please create your own ‘technobabble’ word, like ‘trimodal warpbuffer’ (if you need help, find the In Game Problem Solving Wiki page ;) )

7. (Optional) Please have a look at all the active starships and list your top three ship assignment preferences. This is optional, of course, as we will assign you to a suitable ship no matter what.

 

 

On that note, we continue our story! ==

 

 

 

The climb was hard and slow going, as the heat only exacerbated issues for the injured officer. Unsurprisingly, Chambers made commentary the entire journey upwards, making things just that much harder.

 

As they passed Deck 12, things started to become a bit more unnerving. The group of four officers could hear weapons fire and screaming coming from the Science Complex, but there was no way for them to exit the Jefferies Tubes to investigate. Instead, they had to keep climbing as the sound of unseen horrors continued to assail them.

 

“What the hell man?! What the HELL!!? How are we going to make it out alive? Oh man, ohhh man!” Chambers chattered, but quieted down as they finally neared Deck 10.

 

By Deck 10, their progress was halted by a giant beam of duranium blocking the way up. Thankfully, it was just after a junction, so they did have a couple of options. They could continue to use the Jefferies Tube system, crawling to another area where the ladder upwards was clear. Or, they could seek and Access Point and go back into the corridors. There was also the option to access Ten Forward from where they were, which wasn’t far, and was known to be a ‘casualty collection point’. And those were just the few options the group could come up with on the spot.

 

“I’m still good Lieutenant,” piped up the injured officer, Midshipman Nelan, “my leg is holding together for the moment.”

 

While Nelan said that he was good, a scan of his face even without direct light would show otherwise: there was little sweat despite the heat, and his face was white as a ghost, while his eyes drooped.

 

A sudden, loud *thump* crashed down below the group – perhaps three or four decks down. Someone, or something had bashed through one of the Access Points…

 

 

== continue to utilize everything you’ve learned, including posting from both perspectives and GM input! ==


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#18 Cdt Nira Said

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Posted Star Date 21910.01 @ 13:00 (01:00 PM)

== Type IV, or Heavy, Phasers are huge phasers mounted on the bases of ships, and occasionally on planetary defense grids. These phasers are powerful enough to take out ships as large as heavy cruisers.

 

Captain Tyra Crawford currently has the most posts on the forums.

 

My technobabble term is Nanoplated Neuralizer

 

My top three ship assignment preferences are 1) the Apparition, 2) the Sheridan, and 3) the Ozaki. ==

 

== Ensign Ashley Toews – Temporary NPC Security ==

 

Ashley would’ve shouted up at Chambers to shut up if she was in the same group. Instead, she just kept the lights aloft for the group to follow and kept climbing. And they kept climbing. And then they stopped.

 

“What’s going on, Lieutenant?” Ashley called up.

 

== Cadet Nira Said ==

 

As Nira kept climbing, the scarier it got, but she wasn’t afraid at all. Besides, it was a holodeck, at least that’s what she kept reassuring herself; she’d know the real thing once she saw it.

 

The panicking officer didn’t help things further. Then she noticed the beam at Deck 10. Hearing the second team leader calling down below, Nira responded, “Just a little obstruction, but luckily, we’re at a junction now! I just need to decide on which way to go.”

 

She smiled inwardly that she kept being called “Lieutenant.”

 

Again, this is just a holodeck scenario, she reminded herself. I have a ways to go before becoming a Lieutenant, and that’s as if I become a department head or not. Which department I wonder, though? Depending on where I am assigned, I could end up in Security or Tactical, but either works fine for me,.

 

She thought of her options. Being a junction, there were some options. Either they can proceed horizontally for the time being until they find another ladder, or they could exit an Access Point and continue through the corridors. The third option was connected to the second, and that was to make their way to Ten Forward, which she heard was the casualty collection point.

 

But she realized the second and third options were more dangerous than the first. The Jefferies Tubes were providing a faster way through the ship; there would be more obstructions in the corridors. Besides, their destination was the Shuttle Bay, not Ten Forward, which lay in the opposite direction of the Bay.

 

“We continue through the Tubes,” called Nira, coming to a decision. “Keep moving along this deck until we reach a ladder, and we continue upwards to Deck Seven. Let’s move it along.”

 

And then she heard the thumping from below. Somebody was trying to get through.

“Let’s pick up the pace and try to go as silently as we could,” she called down. She had hoped if they moved fast enough, they'd evade potential pursuers, even with a casualty in tow. And if they moved quietly, there was a chance they could go undetected.

 

== GM Input – any likelihood of the party being chased through the Tubes? If so, are there ways to shut doors in the Tubes to impede the pursuers’ progress? ==


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#19 Lt (JG) Montgomery Westin

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Posted Star Date 21910.08 @ 04:24 (04:24 AM)

== Nanoplated Neuralizer? That sounds so ominous (I LOVE IT!) hahaha! Excellent work on the questions, and your post.

 

The only thing I’d like to work on a bit more is expanding your writing while using an NRC. For this next post, I’d like to propose two options.

 

Write just from Ensign Ashley’s Toews perspective only, and give us some information about her. Thoughts, emotions, maybe even something from her past. Basically, to flesh her out from just the background NRCs that we have in the group.

Or, you can write from both Nira and Ashley’s perspectives, but I’d like a solid few paragraphs from each, along with some deeper writing for Ashley.

 

Let’s continue! ==

 

 

 

There was an incredibly loud, piercing shriek from below that was otherworldly; even the most stalwart and experienced officers would shudder at hearing it.

 

“Oh man! OH MAN!” Chambers cried and started to panic, nearly falling off the ladder as he transitioned to crawling. The officer tried to cruise past everyone else, including Nira, pushing people out of the way if he needed to.

 

Below Ashley, the sound of metal being raked by claws could be heard. Horrible noises like nails on a chalkboard erupted each time, as the creature started to make its way upward toward the group. Should Ashley be brave enough to look downwards and see the creature, its skin was at its base an inky black, but light seemed to refract off it, creating a pearlescent effect of many dark blues and greens. The creature itself was long and slender, with translucent claws, and head that came to a sharpened point, like a shark. Lastly, it was agile, jumping from side to side within the Jefferies Tube as it climbed ever upwards.

 

The top group wasn’t far from the next ladder that would lead upwards, perhaps 50m. Though they were all closer to an access point that lead out onto Deck 10, about 25m.


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#20 Cdt Nira Said

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Posted Star Date 21910.08 @ 21:25 (09:25 PM)

== Ensign Ashley Toews – Temporary NPC Security ==

 

Ashley had noticed Chambers scrambling upward. She didn’t particularly blame him, panicking at such a screeching noise. She looked down for just a nanosecond and then whirled back up. The creature she saw below was just horrible.

 

“Let’s move, people!” she shouted. “Before it catches up with us!”

 

She was feeling terror, almost on the same level as Chambers. She haven’t felt like that since the Armageddon Directive, when she was a little girl. For a whole year, she was caught up in the uncertainty as to how much of the Federation actually survived. She had been aboard a starship when it was attacked by the Borg, and was among the only survivors, and the intruders were not to different from the Borg drones that infiltrated the ship she lived on. She remembered vividly being carried away as she watched the drones following, and even when the Directive was rescinded, she had nightmares about the Borg for years.

 

She remembered having to flee to a starbase which was among several isolated during the directive, leading to uncertainty, and later fear, in that the starbase she lived on could potentially be next on the Borg’s list. The worst of her nightmares plagued her sleep during that year. Every flashing light or strange noises made her assume the Borg had come to call.

 

And now here she was again, in a similar situation. The ship she called home was about to be lost to some hostile force, a force intent on destruction, the only difference between these creatures and the Borg. Where the Borg assimilates and only destroys when necessary, these were merciless and constantly destructive.

 

“Lieutenant!” Ashley shouted upward. “We need cover!”

 

== Cadet Nira Said ==

 

Nira was barely in the crawlspace when she heard the shriek. And she had felt Chambers brush past him, crawling away as fast as he could. She doubled back and looked down and almost fainted at the sight of the creatures chasing the party. For a holodeck program, it was certainly getting realistic, she thought. She could feel the rush of terror, the sweat from fear more than from heat. God forbid if the safeties on the holodeck are off.

 

Hearing the ensign asking for cover fire, Nira could only oblige. She was glad she had the rifle with her. She withdrew it and aimed down.

 

“Keep on going to the ladder,” she instructed passing personnel. “We don’t know what’ll be in the corridors, we’ll be faster through the Jefferies Tubes. I’ll cover your retreat. Should you get to the ladder, don’t stop until you get to Deck Seven and cover the access point.”

 

Nira kept her eye on the scope, keeping an eye out for the creature. Any time it leapt onto the wall opposite to the ladder, she shot, keeping the rifle set to stun. With all the shadows and the near darkness in the tubes, it was a little difficult to make it out, but she could distinctively tell when it was leaping from side to side. She hoped she had gotten a shot whenever she fired.

 

Holy Rings of Betazed, I hope there aren’t more of those things, she thought frantically.

 

== GM Input – Are there more than one pursuers likely chasing Nira’s party? And is there going to be a way to seal access to the ladder they came through? Also, would Nira likely hit the one alien currently chasing them, causing it to fall? ==


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#21 Lt (JG) Montgomery Westin

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Posted Star Date 21910.11 @ 20:35 (08:35 PM)

== Great post! Fine work on giving us insight into Ashley, and then bringing us back into Nira’s perspective. :)

 

We are going to move onto something a bit different. We will be abandoning the simulation in order to prepare you for your graduation and assignment by doing an introductory post. I want you to take a ship of your choice and report to the CO on the bridge, just as you would if you were to be assigned to them. So, remember: since this will be your crew's first time meeting you, make sure you give a good description of your character for everyone; along with giving them an insight into your personality and style. There is no need to write an NRC: just introduce yourself!

 

So, good luck, and I look forward to reading what you come up with! Just put a header at the top of your post letting us know which ship you're on, and give it a shot! ==


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#22 Cdt Nira Said

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Posted Star Date 21910.12 @ 05:18 (05:18 AM)

Before Nira knew it, she found herself on the USS Sheridan. The final exams, graduation and congratulations all seemed to pass like a blur. Then came orders to report to the Sheridan.

 

Nira was impressed to be on a ship like the Sheridan. A Sun-Tzu-class starship seemed like the perfect place to start a Starfleet career. In any case, ships like the Sheridan, not just the Sun-Tzu-classes, displayed a level of cool in its appearance. Not do mention its appearance helped in the ships’ overall defense of critical systems, like its engines, and the nacelles, and the way they were positioned below the saucer.

 

Reminded me of when I went to see an old Miranda-class at the Smithsonian, she thought, to see the design of old ships back in the day.

 

She smiled in amusement at the memory. Holy Rings of Betazed, she continued to think to herself, I remembered that one of the old time veteran’s story of that incident when a graduate of the Academy, upon given a red shirt and being assigned to a Miranda-class, USS Suicide of all ships, resigned. First thing he did. Well, if it’s any consolation, he should’ve seen the Sun-Tzu-classes. Beats the antiques the Mirandas were any day.

 

She kept smiling her crooked smile at the memory as she proceeded to the bridge. A passing reflection made her relax her smile a little; she tended to unnerve people with her smile sometimes, the kind of smile expected in either troublemakers or cocky swaggering types. But she can’t help herself. The excitement of finally being on a ship. However, she felt she was going to turn heads anyway. She turned out to be quite beautiful as she fully matured at the Academy. No matter how much she had her head pulled back, her complexion and appearance caught a great deal of attention.

 

She eased her crooked smile to make it look more warm and gentle. That would make for a good impression, she thought, though I hope I can keep my abilities in check.

 

It took a great deal of inward concentration to keep her empathy, as well as telepathy, in check. She remembered how much training she underwent with Betazoid instructors to keep her telepathy in check, but being raised by humans, not by other Betazoids, it was a little harder for Nira, but she was all the more willing to keep it under control, no matter how hard it was going to be.

 

She continued to smile and look around as she proceeded to the bridge. It was that she was amazed by what she saw. It was her first time on a starship, she was fresh from the Academy. As when everything at San Francisco amazed her upon her first time she arrived, from the Golden Gate Bridge to the oceans, so everything about the Sheriden blew her away. But she felt she’ll get used to being on a starship as she had at the Academy.

 

She had a feeling she won’t be bored from being on a starship. Even when she wasn’t looking for trouble, trouble usually found her. Trouble often stumbled across the crew of a Federation starship sooner or later.

 

 Upon arriving at the bridge, Nira took everything in. It didn’t take long, given how small and enclosed the bridge was, but she didn’t care how small nor enclosed it was. Right now, any starship bridge amazed her, given what she had seen in either simulations or in the Smithsonian, but now she was in the bridge of a commissioned starship. She looked at the chairs and consoles in the middle of the room. She tried not to look like she was daydreaming; she had the eyes that looked like that, but she had that tendency, like she was looking past the person or object at something else, visually or mentally.

 

She thought to herself, I wonder which station I’m going to get when I’m on a shift on the bridge. If I’m on a shift on the bridge. Hopefully not at the helm. I’m a better weapons and strategy person than a pilot.

 

She momentarily looked around and noticed a great deal of people at their stations, but her attention shifted back to the center chairs, both belonging to the Captain and First Officer. She softened herself down, remembering etiquette, but kept the smile, though in a very soft manner, and then approached the two chairs.

 

“Nira Said reporting for duty, sir,” said Nira formally, her purring voice coming out as she spoke, one of her more exotic features at being a Betazoid raised in the Middle East.


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