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Would You Rather?


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Poll: Random Poll (20 member(s) have cast votes)

Would You Rather?

  1. Have less ships with more people per ship? (9 votes [47.37%])

    Percentage of vote: 47.37%

  2. More ships with less people per ship? (10 votes [52.63%])

    Percentage of vote: 52.63%

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#1 Capt Jennifer Braggins

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Posted Star Date 22302.26 @ 17:27 (05:27 PM)

Just a quick poll to see what people think is the best way forward for an RPG? More people on less ships (meaning stronger crews?) or more ships with less people per ship (like on other RPGs past and present?)

 

Both have their pros and cons, but I thought it'd be fun to see what the membership thought!



#2 Lt Xenara Xardeen

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Posted Star Date 22302.27 @ 23:30 (11:30 PM)

Honestly I'd be cool either way. But whatever works best for the site in general and helps players the most.

#3 Ens Victoria Vega

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Posted Star Date 22302.28 @ 02:05 (02:05 AM)

I don't know what the "golden" ratio should be, but I believe less players per ship does a disservice to said players.

 

I realize it's all a game, and there are more important things for players to have to worry about in the real world so it's quite understandable that everyone is going to have different posting rates. For example, if you can only have 2 players, due to available players, and a GM in a plot you can run into one of two things happening. You could end up having Player A having long waits in-between posts, or it could end up Player B coming along for the ride while Player A and GM are doing all the heavy lifting. Which could lead to a disenjoymnent from Player A.

 

On the other side you can have a ship with more players and then have say 4 players available for the same plot. While it's still possible to have a scenario happen as above, it's more unlikely. I think it could be more enjoyable to have more opportunities to post with more players, as opposed to less.

 

Just my 2¢.



#4 Lt Xenara Xardeen

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Posted Star Date 22302.28 @ 12:56 (12:56 PM)

Vega, it's 2 slips, we don't make no stinking cents 'round here. :P 

 

But yeah, you're on point there. Players who post less frequently would get left behind and lose interest if there were more players per ship. 

 

Been on this site off and on over 20 years and still don't want to have to manage the mental gymnastics it takes to figure out what works for everyone. 

 

Nothing to be Braggins about...



#5 LCdr Lois Lim

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Posted Star Date 22303.01 @ 07:42 (07:42 AM)

Me too! I've been on and off the site for a long time, and no doubt RL takes its toll.  Personly, I think the questions posted in the poll are maybe the wrong sort of questions. I understand what the Admins are trying to get at, I think, but a yes / no - this or that poll narrows the perspective too much. I'm not sure how I would go about getting feed back on this type of question. For example the CO/FOs  and to a less exptent the DH's have a big influence on a ships, so do plots and GMs. If the Captain and FO are Good, the plot is good and the GM is good then its fantasic and encouraging to post and play. That's why I have keep coming back. May be a question to ask is what is the most important part of the games to encourage players and posting. CO - FO - DH -other players - Plot - GM - something else (Name)?

 

If I was asked about my experience over the years,

1. My first ship, Captian/FO were great, it was always encouraging to be part of, and that was a standard size ship i.e.all department with a nearly full complement of players - all deparments had at least 2 players if not three. (I meant Full complements = all department x 3=15 + CO/FO =17)

2. My Space Station experience was good for similar reasons as above and when that was destroyed in a site wide war we where transfered to a ship and the experience continued.

3. I was on a small ship, basicaly with one player per department, but again the CO/FO and the plots/GMs where excellent, which made it work.

4. I have been on a larger ships but I find that daunting with all the post to read etc and not as much contact with the Captian and FO.

 

Summing up. Personaly,  If we ignor the Captain/FO/GM/ plot combiination then ship size means the number of players (not the actual size of the ship). I prefer medium and small ships ie medium say 2 player / department and NRC for the rest if needed, that's a full compliment of palyers at 10 + CO/FO = 12 . Small 1 player / department with NRCs for the rest when needed. That's a full compliment of palyers at 5 + CO/FO = 7

 

I hope this comment is helpful as we think through this vital discussion for the future of Fed Space.