Yesterday, 08:02 AM
== It's all good, we understand when it comes to real life, and well done on resubmitting your first lesson as requested :-) ==
== Lesson two: Plots, GM Input, Character Hijacking, and New Content:
We have two types of plots here on Federation Space: the main plot and subplots. Main plots affect the entire ship and are directed by a Game Moderator (GM). Subplots are an underlying story being told within the main plot. A subplot can be run by any player with prior approval of the ship’s CO (or FO).
An example of the difference between the two: The main plot is about the ship falling under attack. A subplot would be a character dealing with an on-ship pregnancy or maybe trying to write the next great holonovel.
GMs:
Game Moderators (GMs) guide the ships’ missions along. Every ship has a mission, of which only the GMs of a ship know the mission details.
Your job is to write what your character sees and what their reaction is. The GM will provide any unknowns about the plot. This input will have significance to the direction of the mission. This is why characters should keep posts open-ended on anything that might affect the mission’s direction or outcome. As your character acts, such as performing a diagnostic scan, leave the result of the scan unknown. The GM will explain what the outcome of the action is.
When you need GM input on something, for example results of a diagnostic scan, one only has to request it at the end of the post. The request can look like:
== GM Input, please. ==
Or it can also be a more specific request, such as:
== GM Input: Result of the diagnostic, please? ==
Take a look around at the active ships on Federation Space to see characters ask for GM input.
Character Hijacking:
The next element we’re going to cover is character usage. Unless you have permission from the player, you cannot post any speech, thoughts, or movements for another character (PRC or NRC) that isn’t yours, unless the character has already done so in-game. This is called character hijacking and is not permitted on Fed Space. Some players might not mind, but even minor things such as a nod of the head or a shrug of the shoulders can be considered hijacking.
For example, if you write in your next post that Captain Maddie Allen suddenly appeared and started dancing the Hokey Pokey, you would have hijacked another character.
Character Movement on Ships:
I’m sure you have noticed a ship has multiple threads on it for various locations that a player can post, such as the bridge, sickbay, and security offices. While on a mission, players often travel throughout the ship to accomplish their orders. To help follow the plot when a player transitions from one thread to another, they should make a notation at the end of their post like this: >> Sickbay >> The arrows and location found at the bottom of a post tell readers where this character will post next.
When the player makes their next post, the player should make a notation at the beginning of their post like this: << Bridge <<. The arrows and location found at the top of a post indicate that it is where a player has just come from.
Time for more writing! In your next post, continue showing your use of our formatting techniques you learned in lesson one and ask for GM input. I will be acting as your GM.
If you need any help or would like more clarification on something, ask me! ==
== Holodeck One ==
The sound of the doors opening alerted Amelina at once to the arrival of Cadet Johnson, and as the Cadet approached, the Instructor offered him a kind smile, hoping to put him at ease. " At ease, Cadet, and welcome to your final examination," Amelina replied in a warm tone. It was something she always did whenever she greeted Cadets, just like she had back when she was a serving officer. However as much as she enjoyed wandering down memory lane, she had a holodeck programme to start.
" In a moment the programme will begin, and you'll be on your own until it's complete" she added, wanting to stress the importance of what Johnson was about to undertake, while she monitored him from afar. Once he was ready, Amelina activated the programme and Johnson would soon find himself on the surface of Astar VI, a small colony world as part of an away team sent by the USS Archangel to assist the colonists who have been the victims of strange disappearances, and so far have been unable to determine who or what is responsible.
== Tag Johnson ==
== Lesson two: Plots, GM Input, Character Hijacking, and New Content:
We have two types of plots here on Federation Space: the main plot and subplots. Main plots affect the entire ship and are directed by a Game Moderator (GM). Subplots are an underlying story being told within the main plot. A subplot can be run by any player with prior approval of the ship’s CO (or FO).
An example of the difference between the two: The main plot is about the ship falling under attack. A subplot would be a character dealing with an on-ship pregnancy or maybe trying to write the next great holonovel.
GMs:
Game Moderators (GMs) guide the ships’ missions along. Every ship has a mission, of which only the GMs of a ship know the mission details.
Your job is to write what your character sees and what their reaction is. The GM will provide any unknowns about the plot. This input will have significance to the direction of the mission. This is why characters should keep posts open-ended on anything that might affect the mission’s direction or outcome. As your character acts, such as performing a diagnostic scan, leave the result of the scan unknown. The GM will explain what the outcome of the action is.
When you need GM input on something, for example results of a diagnostic scan, one only has to request it at the end of the post. The request can look like:
== GM Input, please. ==
Or it can also be a more specific request, such as:
== GM Input: Result of the diagnostic, please? ==
Take a look around at the active ships on Federation Space to see characters ask for GM input.
Character Hijacking:
The next element we’re going to cover is character usage. Unless you have permission from the player, you cannot post any speech, thoughts, or movements for another character (PRC or NRC) that isn’t yours, unless the character has already done so in-game. This is called character hijacking and is not permitted on Fed Space. Some players might not mind, but even minor things such as a nod of the head or a shrug of the shoulders can be considered hijacking.
For example, if you write in your next post that Captain Maddie Allen suddenly appeared and started dancing the Hokey Pokey, you would have hijacked another character.
Character Movement on Ships:
I’m sure you have noticed a ship has multiple threads on it for various locations that a player can post, such as the bridge, sickbay, and security offices. While on a mission, players often travel throughout the ship to accomplish their orders. To help follow the plot when a player transitions from one thread to another, they should make a notation at the end of their post like this: >> Sickbay >> The arrows and location found at the bottom of a post tell readers where this character will post next.
When the player makes their next post, the player should make a notation at the beginning of their post like this: << Bridge <<. The arrows and location found at the top of a post indicate that it is where a player has just come from.
Time for more writing! In your next post, continue showing your use of our formatting techniques you learned in lesson one and ask for GM input. I will be acting as your GM.
If you need any help or would like more clarification on something, ask me! ==
== Holodeck One ==
The sound of the doors opening alerted Amelina at once to the arrival of Cadet Johnson, and as the Cadet approached, the Instructor offered him a kind smile, hoping to put him at ease. " At ease, Cadet, and welcome to your final examination," Amelina replied in a warm tone. It was something she always did whenever she greeted Cadets, just like she had back when she was a serving officer. However as much as she enjoyed wandering down memory lane, she had a holodeck programme to start.
" In a moment the programme will begin, and you'll be on your own until it's complete" she added, wanting to stress the importance of what Johnson was about to undertake, while she monitored him from afar. Once he was ready, Amelina activated the programme and Johnson would soon find himself on the surface of Astar VI, a small colony world as part of an away team sent by the USS Archangel to assist the colonists who have been the victims of strange disappearances, and so far have been unable to determine who or what is responsible.
== Tag Johnson ==