ZE/D01 - Bridge
#23
== NPC Lt Tom Krandall, Tactical Officer ==
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in only a matter of a couple of minutes, Lt Krandall entered the Bridge, made a short but formal effort to pause in front of the CO,give a nod and the single word, "Sir..." Then, he swiftly went to the Helm and relieved the current pilot. He didn't look at the CTO, but said, "Lieutenant Powl, I have the Helm."

It took him only seconds for his hands to move swiftly and expertly over the console to bring up his unique configuration that he used. Those who understood and were familiar with such configurations, it resembled more that of a fighter craft, but was actually a hybrid that contained more controls and information than most Helm consoles did. There were small displays for shields and weapons configurations, even a few that indicated different pre-programmed types of micro warp jumps that would only last a fraction of a second, but hop them specific distances in local space as a maneuver. It was hard on the systems, but could be very effective in combat.

Once he had set things up to his liking, he stretched out a hand and lightly patted the top of his station and whispered, "Did you miss me?" He then grinned and began reviewing data about the path they were taking and the conditions of where they were going and specifics of the craft they expected to encounter.

After several minutes of review and listening to more conversation on the Bridge, Tom turned and said to the CO, "Sir, if I may. Obviously, a direct engagement is not recommended against such a force especially if they intend a static defense. However, if we have no choice, I will suggest using some very close contact tactics of flying right in among them. If we let them concentrate on us in a safe manner, we'll likely not survive the first volley. If we go right through the center of them, they risk shooting each other more than hitting us, reducing the actual amount of incoming fire. They also didn't bring enough ships to effectively establish a spherical defense. Their shields are spherical, but their firing arcs are not and many commanders of small squadrons or fleets are prone to more two dimensional formations, to focus on larger threats. The trick is getting in and out. A ship this size is designed for hit and run tactics and we can briefly do so with good effect. The variable will be how good their people are at adapting to the tactics. I can only surprise them so many times before they either guess right or get lucky. The more passes we make, the chances of us surviving decrease accordingly. We might get lucky, but when they manage to hit us, it's going to hurt. That's all I have, sir."

== Tag CO and all ==
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Messages In This Thread
ZE/D01 - Bridge - by Morad Ameen - 08-26-2026, 02:41 AM
RE: ZE/D01 - Bridge - by Morad Ameen - 08-27-2026, 02:29 AM
RE: ZE/D01 - Bridge - by Amila Ra'an - 08-27-2026, 02:52 AM
RE: ZE/D01 - Bridge - by GM-CD - 08-28-2026, 01:26 AM
RE: ZE/D01 - Bridge - by Gath - 08-28-2026, 02:11 AM
RE: ZE/D01 - Bridge - by Morad Ameen - 08-28-2026, 03:38 AM
RE: ZE/D01 - Bridge - by Amila Ra'an - 08-28-2026, 03:54 AM
RE: ZE/D01 - Bridge - by Sebastian Cortez - 08-28-2026, 05:26 AM
RE: ZE/D01 - Bridge - by Amila Ra'an - 08-28-2026, 11:54 AM
RE: ZE/D01 - Bridge - by Evie O’Fee - 08-28-2026, 05:28 PM
RE: ZE/D01 - Bridge - by Gath - 08-28-2026, 06:49 PM
RE: ZE/D01 - Bridge - by Sebastian Cortez - 08-29-2026, 03:37 AM
RE: ZE/D01 - Bridge - by Amila Ra'an - 08-30-2026, 01:27 PM
RE: ZE/D01 - Bridge - by Keir 77 - 08-30-2026, 03:14 PM
RE: ZE/D01 - Bridge - by GM-CD - 08-30-2026, 04:13 PM
RE: ZE/D01 - Bridge - by Jukish Keti - 08-30-2026, 08:28 PM
RE: ZE/D01 - Bridge - by Sebastian Cortez - 08-31-2026, 02:54 AM
RE: ZE/D01 - Bridge - by Gath - 08-31-2026, 03:48 AM
RE: ZE/D01 - Bridge - by Amila Ra'an - 08-31-2026, 12:29 PM
RE: ZE/D01 - Bridge - by Jukish Keti - 08-31-2026, 08:42 PM
RE: ZE/D01 - Bridge - by Morad Ameen - 09-01-2026, 02:30 AM
RE: ZE/D01 - Bridge - by Torok Powl - 09-01-2026, 07:55 AM
RE: ZE/D01 - Bridge - by Gath - 09-01-2026, 04:13 PM
RE: ZE/D01 - Bridge - by Evie O’Fee - 09-01-2026, 05:35 PM
RE: ZE/D01 - Bridge - by Jukish Keti - 09-01-2026, 06:54 PM
RE: ZE/D01 - Bridge - by Amila Ra'an - 09-03-2026, 01:38 AM
RE: ZE/D01 - Bridge - by Gath - 09-03-2026, 02:12 AM
RE: ZE/D01 - Bridge - by Amila Ra'an - 09-03-2026, 12:39 PM
RE: ZE/D01 - Bridge - by Sebastian Cortez - 09-05-2026, 01:08 AM
RE: ZE/D01 - Bridge - by Gath - 09-05-2026, 02:06 AM
RE: ZE/D01 - Bridge - by Morad Ameen - 09-05-2026, 04:41 AM
RE: ZE/D01 - Bridge - by Jukish Keti - 09-05-2026, 05:20 PM
RE: ZE/D01 - Bridge - by Sebastian Cortez - 09-07-2026, 03:30 AM
RE: ZE/D01 - Bridge - by Jukish Keti - 09-07-2026, 07:16 PM
RE: ZE/D01 - Bridge - by Gath - 09-07-2026, 08:14 PM
RE: ZE/D01 - Bridge - by GM-CD - 09-07-2026, 08:46 PM
RE: ZE/D01 - Bridge - by A’kilees - 09-09-2026, 01:39 AM
RE: ZE/D01 - Bridge - by Gath - 09-11-2026, 10:21 PM
RE: ZE/D01 - Bridge - by Sebastian Cortez - Yesterday, 12:26 AM
RE: ZE/D01 - Bridge - by Gath - Yesterday, 01:24 AM
RE: ZE/D01 - Bridge - by Amila Ra'an - Yesterday, 02:57 AM
RE: ZE/D01 - Bridge - by Jukish Keti - Yesterday, 04:08 PM
RE: ZE/D01 - Bridge - by GM-CD - 6 hours ago
RE: ZE/D01 - Bridge - by Amila Ra'an - 5 hours ago
RE: ZE/D01 - Bridge - by Morad Ameen - 5 hours ago
RE: ZE/D01 - Bridge - by Gath - 3 hours ago
RE: ZE/D01 - Bridge - by Amila Ra'an - 2 hours ago

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