ZE/D01 - Bridge
#27
== NPC Lt Tom Krandall, Tactical Officer ==

Turning to face Ra'an, Tom couldn't help but smile. As a fighter pilot, pretty women were his only natural weakness, but he quickly took a breath and forced his composure to the front of his mind, "No, not at all. The initial drifting and using low key stealth tactics is certainly wise. We want to do everything we can to avoid escalating the situation. I'm no diplomat. I'm a tactician. I'm saying that if things turn ugly...I mean other than the fact that they're Cardassians...if you get into a fight, and you're this outgunned, you need to have one heck of a playbook, or it's over before it starts."

Tom looked thoughtful for a moment, "Fighting ship to ship is much like fighting someone bare knuckles. You have to be able to hit while avoiding being hit. In this case, everyone is much bigger than we are and any single hit means big trouble for us. So in this analogy, we need to be able to move in ways that they can't land a hit while we hit them. From a science point of view, I remind you that we mostly move through manipulation of warp fields. Even when using impulse, it is the driver coils that do the most work, there's little actual thrust involved. What I do is a bit like dodging plasma bolts being shot at me. So long as I manage to not be where they are shooting, I'm fine. Fields don't only let you go forward. If you have them preprogrammed, you can go any direction you want and you can specify how far. They might see where you are when you prepare for an attack run, but then you perform a micro-jump and you're somewhere else. You jump somewhere they aren't aiming yet and you get a shot. You're aimed at their formation and they have a gap, you jump through the gap and you're behind them to fire rear weapons arc at them and jump away. You can do this for quite a while, but sooner or later, they're going to get lucky or something will malfunction and that's the end of it. The only thing in our favor here is that this ship was designed for hit and run tactics. She's a bit bigger than a fighter, but she's more agile than you might think."

Tom looked at the CO and playfully, shook his fist and said, "She's a sassy one, with lots of fight to her!" He then blushed and looked back around to Ra'an for a moment, "Oh...um...Sorry, I meant the ship. Honestly, I did. Not that...um...never mind...I'll shut up now, while I'm still a Lieutenant." He suddenly was very focused on his control console again.

== Tag to Bridge Crew ==
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Messages In This Thread
ZE/D01 - Bridge - by Morad Ameen - 08-26-2026, 02:41 AM
RE: ZE/D01 - Bridge - by Morad Ameen - 08-27-2026, 02:29 AM
RE: ZE/D01 - Bridge - by Amila Ra'an - 08-27-2026, 02:52 AM
RE: ZE/D01 - Bridge - by GM-CD - 08-28-2026, 01:26 AM
RE: ZE/D01 - Bridge - by Gath - 08-28-2026, 02:11 AM
RE: ZE/D01 - Bridge - by Morad Ameen - 08-28-2026, 03:38 AM
RE: ZE/D01 - Bridge - by Amila Ra'an - 08-28-2026, 03:54 AM
RE: ZE/D01 - Bridge - by Sebastian Cortez - 08-28-2026, 05:26 AM
RE: ZE/D01 - Bridge - by Amila Ra'an - 08-28-2026, 11:54 AM
RE: ZE/D01 - Bridge - by Evie O’Fee - 08-28-2026, 05:28 PM
RE: ZE/D01 - Bridge - by Gath - 08-28-2026, 06:49 PM
RE: ZE/D01 - Bridge - by Sebastian Cortez - 08-29-2026, 03:37 AM
RE: ZE/D01 - Bridge - by Amila Ra'an - 08-30-2026, 01:27 PM
RE: ZE/D01 - Bridge - by Keir 77 - 08-30-2026, 03:14 PM
RE: ZE/D01 - Bridge - by GM-CD - 08-30-2026, 04:13 PM
RE: ZE/D01 - Bridge - by Jukish Keti - 08-30-2026, 08:28 PM
RE: ZE/D01 - Bridge - by Sebastian Cortez - 08-31-2026, 02:54 AM
RE: ZE/D01 - Bridge - by Gath - 08-31-2026, 03:48 AM
RE: ZE/D01 - Bridge - by Amila Ra'an - 08-31-2026, 12:29 PM
RE: ZE/D01 - Bridge - by Jukish Keti - 08-31-2026, 08:42 PM
RE: ZE/D01 - Bridge - by Morad Ameen - 09-01-2026, 02:30 AM
RE: ZE/D01 - Bridge - by Torok Powl - 09-01-2026, 07:55 AM
RE: ZE/D01 - Bridge - by Gath - 09-01-2026, 04:13 PM
RE: ZE/D01 - Bridge - by Evie O’Fee - 09-01-2026, 05:35 PM
RE: ZE/D01 - Bridge - by Jukish Keti - 09-01-2026, 06:54 PM
RE: ZE/D01 - Bridge - by Amila Ra'an - 09-03-2026, 01:38 AM
RE: ZE/D01 - Bridge - by Gath - 09-03-2026, 02:12 AM
RE: ZE/D01 - Bridge - by Amila Ra'an - 09-03-2026, 12:39 PM
RE: ZE/D01 - Bridge - by Sebastian Cortez - 09-05-2026, 01:08 AM
RE: ZE/D01 - Bridge - by Gath - 09-05-2026, 02:06 AM
RE: ZE/D01 - Bridge - by Morad Ameen - 09-05-2026, 04:41 AM
RE: ZE/D01 - Bridge - by Jukish Keti - 09-05-2026, 05:20 PM
RE: ZE/D01 - Bridge - by Sebastian Cortez - 09-07-2026, 03:30 AM
RE: ZE/D01 - Bridge - by Jukish Keti - 09-07-2026, 07:16 PM
RE: ZE/D01 - Bridge - by Gath - 09-07-2026, 08:14 PM
RE: ZE/D01 - Bridge - by GM-CD - 09-07-2026, 08:46 PM
RE: ZE/D01 - Bridge - by A’kilees - 09-09-2026, 01:39 AM
RE: ZE/D01 - Bridge - by Gath - 09-11-2026, 10:21 PM
RE: ZE/D01 - Bridge - by Sebastian Cortez - Yesterday, 12:26 AM
RE: ZE/D01 - Bridge - by Gath - Yesterday, 01:24 AM
RE: ZE/D01 - Bridge - by Amila Ra'an - Yesterday, 02:57 AM
RE: ZE/D01 - Bridge - by Jukish Keti - Yesterday, 04:08 PM
RE: ZE/D01 - Bridge - by GM-CD - 6 hours ago
RE: ZE/D01 - Bridge - by Amila Ra'an - 5 hours ago
RE: ZE/D01 - Bridge - by Morad Ameen - 5 hours ago
RE: ZE/D01 - Bridge - by Gath - 3 hours ago
RE: ZE/D01 - Bridge - by Amila Ra'an - 2 hours ago

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