01-20-2025, 06:50 PM
== Excellent answers!
You're doing a very good job with characterization, describing environments and reacting to stimuli. As such, I'm going to get a little nit picky going forward so that you come out of the Academy as polished as possible. On your next post, I really want you to focus on polishing your grammar, specifically capitalizing your 'I's, using question marks in your thoughts and separating out your thoughts from the middle of descriptive paragraphs. They easily get lost and I think a character's thoughts are some of the most important writing you can do. You're doing a great job of writing their thoughts and I want to see them showcased.
Let's just try to polish up the grammar on the next round; if you're not using a spellchecking, like in Microsoft Word, I think using one would help with a lot of the little stuff.
Now, moving on the our next lesson!!
The next topic we’ll cover is that of points. These are issued on the first of every month, and the main reason we have this system in place is to allow for the progression of ranks. Once you earn a certain amount of points, you’ll receive a promotion to the next rank. There are a few caps in place because, lets face it, over time without the caps the site would be overrun with Captains and Admirals with nowhere for them to go. To access the monthly points charts, you can click on the Red Alert thread, then Monthly Point Tables. You can also find more information about points, positions, and caps on the Federation Space Constitution page.
Points are awarded by your Commanding Officer (CO) and approved up the chain of command by the Fleet Commander (FC), and Commander in Chief (CinC). Everyone earns participation points every month, depending on how active a player you are, and this can vary between each CO. If you have any questions about how your CO awards points, please go up your chain of command when you are assigned to a vessel. They will gladly let you know. Another way for you to earn points is to hold various site positions, such as DH, FO, CO and so on. Yet another way to earn points is through medals, a list of which and their point values you can find on the medals page in the Academy section of the wiki. Medals are typically awarded to players who go above and beyond what is expected on the site.
One thing I’d like to mention about Federation Space is that everything here is supposed to be fun. While we do have a points system in place, I suggest that you don’t play for the sole reason of collecting points or positions – you will enjoy your time here much more if you write and take part in things for the fun of it, not an attempt to “win”. It’s really about writing, growing your character, and being a part of the great community that makes up Federation Space.
As I mentioned above, there are several ranks you can achieve over time. The abbreviated forms and names are listed below.
Mid – Midshipman
Ens – Ensign
Lt (JG) – Lieutenant (Junior Grade)
Lt – Lieutenant
LCdr – Lieutenant Commander
Cdr – Commander
Capt – Captain
Cmdr – Commodore
RAdm – Rear Admiral
VAdm – Vice Admiral
Adm – Admiral
FAdm – Fleet Admiral
Now, I mentioned Chain of Command. The Chain of Command is the order in which you should go should you require any assistance with an issue or have any questions or concerns in or out of game. If you’re interested in finding out more about these positions, please feel free to read our Constitution.
We’ll start from the first person who you would contact, and then go up from there:
Department Head (DH)
First Officer (FO)
Commanding Officer (CO)
Commander in Chief (CinC)
As a reminder, Federation Space is an RPG that is made up of players from all over the world. Because of this, we ask that you have patience with other players, realizing that it might take a few days for a reply. As in our Constitution, you’re supposed to post twice a week. If you find that you can’t make that posting rate, you can request a Leave of Absence (LOA). It’s easy to do: you simply email your DH, FO, and CO saying you need a LOA, letting them know the reason and when you expect to be back. This way, you won’t have players wondering where you’ve gone to, or you wondering where another player has gone to.
Now, I’ve got three more questions for you to answer:
4. You are assigned to the USS Aquila's security department. What is your chain command?
5. Who was the first captain of the USS Copernicus?
6. What happened during Year 37 (2412)?
Also, please have a look at all the active starships and list your top three ship assignment preferences. This is optional, of course, as we will assign you to a suitable ship no matter what. ==
== GM ==
As they moved down the corridor, there were no visible intruders in the open hallway, though the bridge bringing the ship to red alert had sent the corridor into a harsh, pulsing red light that made seeing long distance difficult.
The first sign of unusual activity was an ajar door seven doors down on the left, in the very center of section 6. The door looked as if it had been forced open with both sides of the door no longer in their track. There was an occasional clicking noise as if the door's mechanism was attempting to close but was unable to due to the state of the door's panels.
Through the door yawned a deep darkness but it looked like there might have been large outlines consistent with storage crates. If one of them happened to look down, they'd see large, wet foot prints exiting the dark room and heading down towards the next section.
== Over to you! ==
You're doing a very good job with characterization, describing environments and reacting to stimuli. As such, I'm going to get a little nit picky going forward so that you come out of the Academy as polished as possible. On your next post, I really want you to focus on polishing your grammar, specifically capitalizing your 'I's, using question marks in your thoughts and separating out your thoughts from the middle of descriptive paragraphs. They easily get lost and I think a character's thoughts are some of the most important writing you can do. You're doing a great job of writing their thoughts and I want to see them showcased.
Let's just try to polish up the grammar on the next round; if you're not using a spellchecking, like in Microsoft Word, I think using one would help with a lot of the little stuff.
Now, moving on the our next lesson!!
The next topic we’ll cover is that of points. These are issued on the first of every month, and the main reason we have this system in place is to allow for the progression of ranks. Once you earn a certain amount of points, you’ll receive a promotion to the next rank. There are a few caps in place because, lets face it, over time without the caps the site would be overrun with Captains and Admirals with nowhere for them to go. To access the monthly points charts, you can click on the Red Alert thread, then Monthly Point Tables. You can also find more information about points, positions, and caps on the Federation Space Constitution page.
Points are awarded by your Commanding Officer (CO) and approved up the chain of command by the Fleet Commander (FC), and Commander in Chief (CinC). Everyone earns participation points every month, depending on how active a player you are, and this can vary between each CO. If you have any questions about how your CO awards points, please go up your chain of command when you are assigned to a vessel. They will gladly let you know. Another way for you to earn points is to hold various site positions, such as DH, FO, CO and so on. Yet another way to earn points is through medals, a list of which and their point values you can find on the medals page in the Academy section of the wiki. Medals are typically awarded to players who go above and beyond what is expected on the site.
One thing I’d like to mention about Federation Space is that everything here is supposed to be fun. While we do have a points system in place, I suggest that you don’t play for the sole reason of collecting points or positions – you will enjoy your time here much more if you write and take part in things for the fun of it, not an attempt to “win”. It’s really about writing, growing your character, and being a part of the great community that makes up Federation Space.
As I mentioned above, there are several ranks you can achieve over time. The abbreviated forms and names are listed below.
Mid – Midshipman
Ens – Ensign
Lt (JG) – Lieutenant (Junior Grade)
Lt – Lieutenant
LCdr – Lieutenant Commander
Cdr – Commander
Capt – Captain
Cmdr – Commodore
RAdm – Rear Admiral
VAdm – Vice Admiral
Adm – Admiral
FAdm – Fleet Admiral
Now, I mentioned Chain of Command. The Chain of Command is the order in which you should go should you require any assistance with an issue or have any questions or concerns in or out of game. If you’re interested in finding out more about these positions, please feel free to read our Constitution.
We’ll start from the first person who you would contact, and then go up from there:
Department Head (DH)
First Officer (FO)
Commanding Officer (CO)
Commander in Chief (CinC)
As a reminder, Federation Space is an RPG that is made up of players from all over the world. Because of this, we ask that you have patience with other players, realizing that it might take a few days for a reply. As in our Constitution, you’re supposed to post twice a week. If you find that you can’t make that posting rate, you can request a Leave of Absence (LOA). It’s easy to do: you simply email your DH, FO, and CO saying you need a LOA, letting them know the reason and when you expect to be back. This way, you won’t have players wondering where you’ve gone to, or you wondering where another player has gone to.
Now, I’ve got three more questions for you to answer:
4. You are assigned to the USS Aquila's security department. What is your chain command?
5. Who was the first captain of the USS Copernicus?
6. What happened during Year 37 (2412)?
Also, please have a look at all the active starships and list your top three ship assignment preferences. This is optional, of course, as we will assign you to a suitable ship no matter what. ==
== GM ==
As they moved down the corridor, there were no visible intruders in the open hallway, though the bridge bringing the ship to red alert had sent the corridor into a harsh, pulsing red light that made seeing long distance difficult.
The first sign of unusual activity was an ajar door seven doors down on the left, in the very center of section 6. The door looked as if it had been forced open with both sides of the door no longer in their track. There was an occasional clicking noise as if the door's mechanism was attempting to close but was unable to due to the state of the door's panels.
Through the door yawned a deep darkness but it looked like there might have been large outlines consistent with storage crates. If one of them happened to look down, they'd see large, wet foot prints exiting the dark room and heading down towards the next section.
== Over to you! ==